Merge pull request #89517 from mihe/32-max-collisions

Allow for 32 max collisions in `test_body_motion`
This commit is contained in:
Rémi Verschelde 2024-03-15 17:01:31 +01:00
commit 84bdc8d1b0
No known key found for this signature in database
GPG key ID: C3336907360768E1

View file

@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
//this took about a week to get right..
//but is it right? who knows at this point..
ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
if (r_result) {
*r_result = PhysicsServer3D::MotionResult();