GDScript: Avoid using get_global_class_native_base

This commit is contained in:
rune-scape 2022-11-25 05:21:15 -05:00
parent c7ceb94e37
commit 847c9bd248
5 changed files with 24 additions and 23 deletions

View file

@ -945,11 +945,11 @@ StringName EditorData::script_class_get_base(const String &p_class) const {
Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Variant obj = ClassDB::instantiate(ScriptServer::get_global_class_native_base(p_class));
if (obj) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
((Object *)obj)->set_script(script);
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
Object *obj = ClassDB::instantiate(script->get_instance_base_type());
if (obj) {
obj->set_script(script);
}
return obj;
}

View file

@ -1153,11 +1153,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (TOOL_CREATE_FAVORITE == p_tool) {
String name = selected_favorite_root.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
new_node = Object::cast_to<Node>(ClassDB::instantiate(ScriptServer::get_global_class_native_base(name)));
Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (new_node && scr.is_valid()) {
new_node->set_script(scr);
new_node->set_name(name);
if (scr.is_valid()) {
new_node = Object::cast_to<Node>(ClassDB::instantiate(scr->get_instance_base_type()));
if (new_node) {
new_node->set_script(scr);
new_node->set_name(name);
}
}
} else {
new_node = Object::cast_to<Node>(ClassDB::instantiate(selected_favorite_root));

View file

@ -2660,7 +2660,11 @@ bool Main::start() {
if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
String script_path = ScriptServer::get_global_class_path(main_loop_type);
Ref<Script> script_res = ResourceLoader::load(script_path);
StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type);
if (script_res.is_null()) {
OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type);
ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type));
}
StringName script_base = script_res->get_instance_base_type();
Object *obj = ClassDB::instantiate(script_base);
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {

View file

@ -494,8 +494,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
result = ref->get_parser()->head->get_datatype();
} else {
result.kind = GDScriptParser::DataType::SCRIPT;
result.native_type = ScriptServer::get_global_class_native_base(first);
result.script_type = ResourceLoader::load(path, "Script");
result.native_type = result.script_type->get_instance_base_type();
result.script_path = path;
result.is_constant = true;
result.is_meta_type = false;
@ -2733,21 +2733,13 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
return type;
}
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
type.kind = GDScriptParser::DataType::CLASS;
type.builtin_type = Variant::OBJECT;
type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
type.class_type = ref->get_parser()->head;
type.script_path = ref->get_parser()->script_path;
type.is_constant = true;
type.is_meta_type = true;
return type;
return ref->get_parser()->head->get_datatype();
} else {
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
type.kind = GDScriptParser::DataType::SCRIPT;
type.builtin_type = Variant::OBJECT;
type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
type.script_type = ResourceLoader::load(path, "Script");
type.native_type = type.script_type->get_instance_base_type();
type.script_path = path;
type.is_constant = true;
type.is_meta_type = true;

View file

@ -3802,16 +3802,19 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
break;
case GDScriptParser::DataType::SCRIPT: {
StringName class_name;
if (export_type.script_type != nullptr && export_type.script_type.is_valid()) {
StringName native_base;
if (export_type.script_type.is_valid()) {
class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path());
native_base = export_type.script_type->get_instance_base_type();
}
if (class_name == StringName()) {
Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
if (script.is_valid()) {
class_name = script->get_language()->get_global_class_name(export_type.script_path);
native_base = script->get_instance_base_type();
}
}
if (class_name != StringName() && ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(class_name), SNAME("Resource"))) {
if (class_name != StringName() && native_base != StringName() && ClassDB::is_parent_class(native_base, SNAME("Resource"))) {
variable->export_info.type = Variant::OBJECT;
variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
variable->export_info.hint_string = class_name;