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doc: Sync classref with current source
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@ -120,9 +120,9 @@
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<method name="atan2">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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<argument index="0" name="y" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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<argument index="1" name="x" type="float">
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</argument>
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<description>
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Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.
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@ -93,10 +93,6 @@
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Remitted if a resource is reimported.
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</description>
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</signal>
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<signal name="script_classes_updated">
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<description>
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</description>
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</signal>
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<signal name="sources_changed">
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<argument index="0" name="exist" type="bool">
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</argument>
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@ -165,6 +165,22 @@
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This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
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</description>
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</method>
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<method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="overlay" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="overlay" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="forward_canvas_gui_input" qualifiers="virtual">
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<return type="bool">
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</return>
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@ -173,22 +189,6 @@
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<description>
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</description>
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</method>
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<method name="forward_draw_over_viewport" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="overlay" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="forward_force_draw_over_viewport" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="overlay" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="forward_spatial_gui_input" qualifiers="virtual">
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<return type="bool">
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</return>
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@ -16,10 +16,12 @@
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</return>
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<argument index="0" name="from" type="Resource">
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</argument>
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<argument index="1" name="size" type="Vector2">
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</argument>
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<description>
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Generate a preview from a given resource. This must be always implemented.
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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Generate a preview from a given resource with the specified size. This must always be implemented.
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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</description>
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</method>
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<method name="generate_from_path" qualifiers="virtual">
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@ -27,10 +29,12 @@
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="size" type="Vector2">
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</argument>
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<description>
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Generate a preview directly from a path, implementing this is optional, as default code will load and call generate()
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate].
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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</description>
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</method>
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<method name="handles" qualifiers="virtual">
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@ -609,9 +609,6 @@
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<member name="network/remote_fs/page_size" type="int" setter="" getter="">
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Page size used by remote filesystem.
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</member>
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<member name="network/ssl/certificates" type="String" setter="" getter="">
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If your game or application uses HTTPS, a certificates file is needed. It must be set here.
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</member>
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<member name="node/name_casing" type="int" setter="" getter="">
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When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
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</member>
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@ -14,7 +14,7 @@
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noise.seed = randi()
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noise.octaves = 4
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noise.period = 20.0
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noise.persistance = 0.8
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noise.persistence = 0.8
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# Sample
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print("Values:")
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Period of the base octave.
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A lower period results in a higher-frequency noise (more value changes across the same distance).
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</member>
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<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
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<member name="persistence" type="float" setter="set_persistence" getter="get_persistence">
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Contribution factor of the different octaves.
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A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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</member>
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<member name="seed" type="int" setter="set_seed" getter="get_seed">
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Seed used to generate random values, different seeds will generate different noise maps.
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