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Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
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68ad520da4
commit
8232759100
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@ -2347,7 +2347,7 @@ PackedByteArray FBXDocument::generate_buffer(Ref<GLTFState> p_state) {
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return PackedByteArray();
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return PackedByteArray();
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}
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}
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Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
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Error FBXDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
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return ERR_UNAVAILABLE;
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return ERR_UNAVAILABLE;
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}
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}
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@ -53,14 +53,13 @@ public:
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static String _gen_unique_name(HashSet<String> &unique_names, const String &p_name);
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static String _gen_unique_name(HashSet<String> &unique_names, const String &p_name);
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public:
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public:
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Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String());
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Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String()) override;
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Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0) override;
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Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0) override;
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public:
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Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true) override;
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Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true);
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PackedByteArray generate_buffer(Ref<GLTFState> p_state) override;
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PackedByteArray generate_buffer(Ref<GLTFState> p_state);
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Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) override;
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Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path);
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -311,13 +311,13 @@ private:
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static float get_max_component(const Color &p_color);
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static float get_max_component(const Color &p_color);
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public:
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public:
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Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String());
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virtual Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String());
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Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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virtual Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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virtual Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0);
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Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true);
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virtual Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true);
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PackedByteArray generate_buffer(Ref<GLTFState> p_state);
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virtual PackedByteArray generate_buffer(Ref<GLTFState> p_state);
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Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path);
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virtual Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path);
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public:
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public:
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Error _parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path);
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Error _parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path);
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