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https://github.com/godotengine/godot
synced 2024-09-05 06:18:39 +00:00
Fixed various typos across the docs
This commit is contained in:
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ee86505136
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8106d33d0f
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@ -537,7 +537,7 @@
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Marks the option as a member.
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</constant>
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<constant name="KIND_ENUM" value="5" enum="CodeCompletionKind">
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Marks the option as a enum entry.
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Marks the option as an enum entry.
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</constant>
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<constant name="KIND_CONSTANT" value="6" enum="CodeCompletionKind">
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Marks the option as a constant.
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@ -15,7 +15,7 @@
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
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The format the texture should be generated with. When passing a CurveTexture as a input to a [Shader], this may need to be adjusted.
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The format the texture should be generated with. When passing a CurveTexture as an input to a [Shader], this may need to be adjusted.
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
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@ -107,7 +107,7 @@
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<member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture">
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[Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals.
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[b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter].
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[b]Note:[/b] Setting this texture alone will not result in a visible decal, as [member texture_albedo] must also be set. To create a ORM-only decal, load an albedo texture into [member texture_albedo] and set [member albedo_mix] to [code]0.0[/code]. The albedo texture's alpha channel will be used to determine where the underlying surface's ORM map should be overridden (and its intensity).
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[b]Note:[/b] Setting this texture alone will not result in a visible decal, as [member texture_albedo] must also be set. To create an ORM-only decal, load an albedo texture into [member texture_albedo] and set [member albedo_mix] to [code]0.0[/code]. The albedo texture's alpha channel will be used to determine where the underlying surface's ORM map should be overridden (and its intensity).
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</member>
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<member name="upper_fade" type="float" setter="set_upper_fade" getter="get_upper_fade" default="0.3">
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Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). See also [member lower_fade].
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@ -468,7 +468,7 @@
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<param index="0" name="menu_root" type="String" />
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<param index="1" name="idx" type="int" />
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<description>
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Returns number of states of an multistate item. See [method global_menu_add_multistate_item] for details.
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Returns number of states of a multistate item. See [method global_menu_add_multistate_item] for details.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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@ -477,7 +477,7 @@
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<param index="0" name="menu_root" type="String" />
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<param index="1" name="idx" type="int" />
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<description>
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Returns the state of an multistate item. See [method global_menu_add_multistate_item] for details.
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Returns the state of a multistate item. See [method global_menu_add_multistate_item] for details.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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@ -654,7 +654,7 @@
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<param index="1" name="idx" type="int" />
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<param index="2" name="max_states" type="int" />
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<description>
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Sets number of state of an multistate item. See [method global_menu_add_multistate_item] for details.
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Sets number of state of a multistate item. See [method global_menu_add_multistate_item] for details.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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@ -675,7 +675,7 @@
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<param index="1" name="idx" type="int" />
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<param index="2" name="state" type="int" />
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<description>
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Sets the state of an multistate item. See [method global_menu_add_multistate_item] for details.
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Sets the state of a multistate item. See [method global_menu_add_multistate_item] for details.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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@ -1718,7 +1718,7 @@
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[b]Note:[/b] Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
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</constant>
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<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
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The window can't be resizing by dragging its resize grip. It's still possible to resize the window using [method window_set_size]. This flag is ignored for full screen windows.
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The window can't be resized by dragging its resize grip. It's still possible to resize the window using [method window_set_size]. This flag is ignored for full screen windows.
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</constant>
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<constant name="WINDOW_FLAG_BORDERLESS" value="1" enum="WindowFlags">
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The window do not have native title bar and other decorations. This flag is ignored for full-screen windows.
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@ -295,7 +295,7 @@
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If [code]true[/code], render the grid on an XZ plane.
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</member>
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<member name="editors/3d/grid_yz_plane" type="bool" setter="" getter="">
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If [code]true[/code], render the grid on an YZ plane. This can be useful for 3D side-scrolling games.
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If [code]true[/code], render the grid on a YZ plane. This can be useful for 3D side-scrolling games.
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</member>
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<member name="editors/3d/navigation/emulate_3_button_mouse" type="bool" setter="" getter="">
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If [code]true[/code], enables 3-button mouse emulation mode. This is useful on laptops when using a trackpad.
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@ -704,7 +704,7 @@
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If [code]true[/code], colors the background of the line the caret is currently on with [member text_editor/theme/highlighting/current_line_color].
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</member>
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<member name="text_editor/appearance/caret/type" type="int" setter="" getter="">
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The shape of the caret to use in the script editor. [b]Line[/b] displays a vertical line to the left of the current character, whereas [b]Block[/b] displays a outline over the current character.
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The shape of the caret to use in the script editor. [b]Line[/b] displays a vertical line to the left of the current character, whereas [b]Block[/b] displays an outline over the current character.
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</member>
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<member name="text_editor/appearance/guidelines/line_length_guideline_hard_column" type="int" setter="" getter="">
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The column at which to display a subtle line as a line length guideline for scripts. This should generally be greater than [member text_editor/appearance/guidelines/line_length_guideline_soft_column].
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@ -12,7 +12,7 @@
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- Bitmap font importer: AngelCode BMFont (.fnt, .font), text and binary (version 3) format variants.
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- Monospace image font importer: All supported image formats.
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[b]Note:[/b] A character is a symbol that represents an item (letter, digit etc.) in an abstract way.
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[b]Note:[/b] A glyph is a bitmap or shape used to draw a one or more characters in a context-dependent manner. Glyph indices are bound to the specific font data source.
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[b]Note:[/b] A glyph is a bitmap or shape used to draw one or more characters in a context-dependent manner. Glyph indices are bound to the specific font data source.
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[b]Note:[/b] If a none of the font data sources contain glyphs for a character used in a string, the character in question will be replaced with a box displaying its hexadecimal code.
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[codeblocks]
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[gdscript]
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@ -70,14 +70,14 @@
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</member>
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<member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0">
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Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount.
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If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
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If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as a hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
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</member>
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<member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0">
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Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check.
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</member>
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<member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0">
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Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount.
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If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
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If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as a hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
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</member>
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<member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode" default="0">
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Controls which instances will be faded when approaching the limits of the visibility range. See [enum VisibilityRangeFadeMode] for possible values.
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@ -426,7 +426,7 @@
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<description>
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Returns an array of the system substitute font file paths, which are similar to the font with [param font_name] and style for the specified text, locale and script. Returns empty array if no matching fonts found.
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The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy".
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[b]Note:[/b] Depending on OS, it's not guaranteed that any of the returned fonts is suitable for rendering specified text. Fonts should be loaded and checked in the order they are returned, and the first suitable one used.
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[b]Note:[/b] Depending on OS, it's not guaranteed that any of the returned fonts will be suitable for rendering specified text. Fonts should be loaded and checked in the order they are returned, and the first suitable one used.
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[b]Note:[/b] Returned fonts might have different style if the requested style is not available or belong to a different font family.
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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</description>
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@ -357,7 +357,7 @@
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<method name="push_italics">
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<return type="void" />
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<description>
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Adds a [code][font][/code] tag with a italics font to the tag stack. This is the same as adding a [code][i][/code] tag if not currently in a [code][b][/code] tag.
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Adds a [code][font][/code] tag with an italics font to the tag stack. This is the same as adding an [code][i][/code] tag if not currently in a [code][b][/code] tag.
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</description>
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</method>
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<method name="push_list">
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@ -38,7 +38,7 @@
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<param index="2" name="max" type="float" />
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<param index="3" name="invert" type="bool" />
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<description>
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Takes a angle and clamps it so it is within the passed-in [param min] and [param max] range. [param invert] will inversely clamp the angle, clamping it to the range outside of the given bounds.
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Takes an angle and clamps it so it is within the passed-in [param min] and [param max] range. [param invert] will inversely clamp the angle, clamping it to the range outside of the given bounds.
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</description>
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</method>
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<method name="get_editor_draw_gizmo" qualifiers="const">
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@ -4,7 +4,7 @@
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TLS stream peer.
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</brief_description>
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<description>
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TLS stream peer. This object can be used to connect to an TLS server or accept a single TLS client connection.
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TLS stream peer. This object can be used to connect to a TLS server or accept a single TLS client connection.
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[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
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</description>
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<tutorials>
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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Base syntax highlighter resource all syntax highlighters extend from, provides syntax highlighting data to [TextEdit].
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The associated [TextEdit] node will call into the [SyntaxHighlighter] on a as needed basis.
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The associated [TextEdit] node will call into the [SyntaxHighlighter] on an as-needed basis.
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[b]Note:[/b] Each Syntax highlighter instance should not be shared across multiple [TextEdit] nodes.
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</description>
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<tutorials>
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@ -8,7 +8,7 @@
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Tiles can either be from a [TileSetAtlasSource], that render tiles out of a texture with support for physics, navigation, etc... or from a [TileSetScenesCollectionSource] which exposes scene-based tiles.
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Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID and their alternative tile ID.
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A TileSet can be configured so that its tiles expose more or less properties. To do so, the TileSet resources uses property layers, that you can add or remove depending on your needs.
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For example, adding a physics layer allows giving collision shapes to your tiles. Each layer having dedicated properties (physics layer an mask), you may add several TileSet physics layers for each type of collision you need.
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For example, adding a physics layer allows giving collision shapes to your tiles. Each layer having dedicated properties (physics layer and mask), you may add several TileSet physics layers for each type of collision you need.
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See the functions to add new layers for more information.
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</description>
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<tutorials>
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@ -79,7 +79,7 @@
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<param index="0" name="id" type="int" />
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<param index="1" name="new_id" type="int" />
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<description>
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Changes a scene tile's ID from [param id] to [param new_id]. This will fail if there is already a tile with a ID equal to [param new_id].
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Changes a scene tile's ID from [param id] to [param new_id]. This will fail if there is already a tile with an ID equal to [param new_id].
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</description>
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</method>
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<method name="set_scene_tile_scene">
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Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
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</constant>
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<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
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The window can't be resizing by dragging its resize grip. It's still possible to resize the window using [member size]. This flag is ignored for full screen windows. Set with [member unresizable].
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The window can't be resized by dragging its resize grip. It's still possible to resize the window using [member size]. This flag is ignored for full screen windows. Set with [member unresizable].
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</constant>
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<constant name="FLAG_BORDERLESS" value="1" enum="Flags">
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The window do not have native title bar and other decorations. This flag is ignored for full-screen windows. Set with [member borderless].
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource].
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They can be used as the server certificate in [method StreamPeerTLS.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an TLS server via [method StreamPeerTLS.connect_to_stream].
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They can be used as the server certificate in [method StreamPeerTLS.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to a TLS server via [method StreamPeerTLS.connect_to_stream].
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</description>
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<tutorials>
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</tutorials>
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@ -139,7 +139,7 @@
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print(is_instance_of(a, MyClass))
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print(is_instance_of(a, MyClass.InnerClass))
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[/codeblock]
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[b]Note:[/b] If [param value] and/or [param type] are freed objects (see [method @GlobalScope.is_instance_valid]), or [param type] is not one of the above options, this method will raise an runtime error.
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[b]Note:[/b] If [param value] and/or [param type] are freed objects (see [method @GlobalScope.is_instance_valid]), or [param type] is not one of the above options, this method will raise a runtime error.
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See also [method @GlobalScope.typeof], [method type_exists], [method Array.is_same_typed] (and other [Array] methods).
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</description>
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</method>
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Must be required by a HostApduService or OffHostApduService to ensure that only the system can bind to it. See [url=https://developer.android.com/reference/android/Manifest.permission#BIND_NFC_SERVICE]BIND_NFC_SERVICE[/url].
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</member>
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<member name="permissions/bind_notification_listener_service" type="bool" setter="" getter="">
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Must be required by an NotificationListenerService, to ensure that only the system can bind to it. See [url=https://developer.android.com/reference/android/Manifest.permission#BIND_NOTIFICATION_LISTENER_SERVICE]BIND_NOTIFICATION_LISTENER_SERVICE[/url].
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Must be required by a NotificationListenerService, to ensure that only the system can bind to it. See [url=https://developer.android.com/reference/android/Manifest.permission#BIND_NOTIFICATION_LISTENER_SERVICE]BIND_NOTIFICATION_LISTENER_SERVICE[/url].
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</member>
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<member name="permissions/bind_print_service" type="bool" setter="" getter="">
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Must be required by a PrintService, to ensure that only the system can bind to it. See [url=https://developer.android.com/reference/android/Manifest.permission#BIND_PRINT_SERVICE]BIND_PRINT_SERVICE[/url].
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