Merge pull request #92525 from m4gr3d/fix_libcpp_selection

Ensure that Godot's version of `libc++_shared.so` is always selected
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Rémi Verschelde 2024-05-30 11:48:15 +02:00
commit 80db5bd28e
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@ -124,6 +124,12 @@ android {
// - https://stackoverflow.com/a/44704840
useLegacyPackaging shouldUseLegacyPackaging()
}
// Always select Godot's version of libc++_shared.so in case deps have their own
pickFirst 'lib/x86/libc++_shared.so'
pickFirst 'lib/x86_64/libc++_shared.so'
pickFirst 'lib/armeabi-v7a/libc++_shared.so'
pickFirst 'lib/arm64-v8a/libc++_shared.so'
}
signingConfigs {