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GDScript: Load global classes when running debug tests
So when running compiler debug tests it works with dependencies within a project.
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@ -222,6 +222,16 @@ void test(TestType p_type) {
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// Initialize the language for the test routine.
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init_language(fa->get_path_absolute().get_base_dir());
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// Load global classes.
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TypedArray<Dictionary> script_classes = ProjectSettings::get_singleton()->get_global_class_list();
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for (int i = 0; i < script_classes.size(); i++) {
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Dictionary c = script_classes[i];
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if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
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continue;
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}
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ScriptServer::add_global_class(c["class"], c["base"], c["language"], c["path"]);
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}
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Vector<uint8_t> buf;
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uint64_t flen = fa->get_length();
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buf.resize(flen + 1);
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