mirror of
https://github.com/godotengine/godot
synced 2024-09-05 04:58:28 +00:00
Expose bindings to compute dispatch indirect rendering device
This commit is contained in:
parent
7682bc3f4d
commit
8017c8cf21
|
@ -138,6 +138,15 @@
|
|||
Submits the compute list for processing on the GPU. This is the compute equivalent to [method draw_list_draw].
|
||||
</description>
|
||||
</method>
|
||||
<method name="compute_list_dispatch_indirect">
|
||||
<return type="void" />
|
||||
<param index="0" name="compute_list" type="int" />
|
||||
<param index="1" name="buffer" type="RID" />
|
||||
<param index="2" name="offset" type="int" />
|
||||
<description>
|
||||
Submits the compute list for processing on the GPU with the given group counts stored in the [param buffer] at [param offset]. Buffer must have been created with [constant STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT] flag.
|
||||
</description>
|
||||
</method>
|
||||
<method name="compute_list_end">
|
||||
<return type="void" />
|
||||
<description>
|
||||
|
|
|
@ -5549,6 +5549,7 @@ void RenderingDevice::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_dispatch_indirect", "compute_list", "buffer", "offset"), &RenderingDevice::compute_list_dispatch_indirect);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
|
||||
|
||||
|
|
Loading…
Reference in a new issue