Add fallback argument hints for default values

This commit is contained in:
Aiden Storey 2024-02-11 10:01:03 -05:00
parent 4e990cd7e5
commit 7ffc246aad

View file

@ -778,18 +778,24 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->initializer);
if (call->is_constant && call->reduced) {
def_val = call->function_name.operator String() + call->reduced_value.operator String();
} else {
def_val = call->function_name.operator String() + (call->arguments.is_empty() ? "()" : "(...)");
}
} break;
case GDScriptParser::Node::ARRAY: {
const GDScriptParser::ArrayNode *arr = static_cast<const GDScriptParser::ArrayNode *>(par->initializer);
if (arr->is_constant && arr->reduced) {
def_val = arr->reduced_value.operator String();
} else {
def_val = arr->elements.is_empty() ? "[]" : "[...]";
}
} break;
case GDScriptParser::Node::DICTIONARY: {
const GDScriptParser::DictionaryNode *dict = static_cast<const GDScriptParser::DictionaryNode *>(par->initializer);
if (dict->is_constant && dict->reduced) {
def_val = dict->reduced_value.operator String();
} else {
def_val = dict->elements.is_empty() ? "{}" : "{...}";
}
} break;
case GDScriptParser::Node::SUBSCRIPT: {