fixes to shader to get most new demos working on mobile

This commit is contained in:
reduz 2015-03-25 22:56:35 -03:00
parent cbad0440ab
commit 7f8a0cddcf
2 changed files with 6 additions and 6 deletions

View file

@ -36,7 +36,7 @@ uniform vec2 normal_flip;
#endif
#ifdef USE_SHADOWS
highp varying vec2 pos;
varying highp vec2 pos;
#endif
#endif
@ -161,11 +161,11 @@ varying vec4 local_rot;
#ifdef USE_SHADOWS
uniform sampler2D shadow_texture;
uniform highp sampler2D shadow_texture;
uniform float shadow_attenuation;
uniform highp mat4 shadow_matrix;
highp varying vec2 pos;
varying highp vec2 pos;
uniform float shadowpixel_size;
#ifdef SHADOW_ESM
@ -292,12 +292,12 @@ LIGHT_SHADER_CODE
}
vec4 s = shadow_matrix * vec4(point,0.0,1.0);
highp vec4 s = shadow_matrix * highp vec4(point,0.0,1.0);
s.xyz/=s.w;
su=s.x*0.5+0.5;
sz=s.z*0.5+0.5;
float shadow_attenuation;
highp float shadow_attenuation;
#ifdef SHADOW_PCF5

View file

@ -2,5 +2,5 @@
package com.android.vending.expansion.downloader;
public final class BuildConfig {
public final static boolean DEBUG = true;
public final static boolean DEBUG = false;
}