Improve/fix GridMap editor

Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
This commit is contained in:
Pedro J. Estébanez 2016-08-21 03:34:39 +02:00
parent 61cb8fd76c
commit 7d35973486
3 changed files with 24 additions and 26 deletions

View file

@ -212,6 +212,18 @@ void GridMapEditor::_menu_option(int p_option) {
_update_areas_display();
update_areas();
} break;
case MENU_OPTION_SELECTION_DUPLICATE:
if (!(selection.active && input_action==INPUT_NONE))
return;
if (last_mouseover==Vector3(-1,-1,-1)) //nono mouseovering anythin
break;
input_action=INPUT_DUPLICATE;
selection.click=last_mouseover;
selection.current=last_mouseover;
selection.duplicate_rot=0;
_update_duplicate_indicator();
break;
case MENU_OPTION_SELECTION_CLEAR: {
if (!selection.active)
return;
@ -377,7 +389,9 @@ bool GridMapEditor::do_input_action(Camera* p_camera,const Point2& p_point,bool
int item=node->get_cell_item(cell[0],cell[1],cell[2]);
if (item>=0) {
selected_pallete=item;
theme_pallete->set_current(item);
update_pallete();
_update_cursor_instance();
}
return true;
} if (input_action==INPUT_PAINT) {
@ -530,29 +544,6 @@ bool GridMapEditor::forward_spatial_input_event(Camera* p_camera,const InputEven
if (edit_mode->get_selected()==0) { // regular click
switch (p_event.type) {
case InputEvent::KEY: {
if (p_event.key.pressed && p_event.key.scancode==KEY_D && p_event.key.mod.shift && selection.active && input_action==INPUT_NONE) {
if (last_mouseover==Vector3(-1,-1,-1)) //nono mouseovering anythin
return false;
input_action=INPUT_DUPLICATE;
selection.click=last_mouseover;
selection.current=last_mouseover;
selection.duplicate_rot=0;
_update_duplicate_indicator();
}
if (p_event.key.pressed && p_event.key.scancode==KEY_DELETE && selection.active) {
_delete_selection();
return true;
}
} break;
case InputEvent::MOUSE_BUTTON: {
if (p_event.mouse_button.button_index==BUTTON_WHEEL_UP && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
@ -851,6 +842,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
VS *vs = VS::get_singleton();
last_mouseover=Vector3(-1,-1,-1);
input_action=INPUT_NONE;
selection.active=false;
_update_selection_transform();
_update_duplicate_indicator();
spatial_editor = editor->get_editor_plugin_screen()->cast_to<SpatialEditorPlugin>();
if (!node) {
@ -1247,7 +1243,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
options->get_popup()->add_item("Create Exterior Connector",MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR);
options->get_popup()->add_item("Erase Area",MENU_OPTION_REMOVE_AREA);
options->get_popup()->add_separator();
options->get_popup()->add_item("Selection -> Clear",MENU_OPTION_SELECTION_CLEAR);
options->get_popup()->add_item("Selection -> Duplicate",MENU_OPTION_SELECTION_DUPLICATE,KEY_MASK_SHIFT+KEY_INSERT);
options->get_popup()->add_item("Selection -> Clear",MENU_OPTION_SELECTION_CLEAR,KEY_MASK_SHIFT+KEY_DELETE);
//options->get_popup()->add_separator();
//options->get_popup()->add_item("Configure",MENU_OPTION_CONFIGURE);
@ -1266,7 +1263,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
settings_pick_distance->set_max(10000.0f);
settings_pick_distance->set_min(500.0f);
settings_pick_distance->set_step(1.0f);
settings_pick_distance->set_val(EDITOR_DEF("gridmap_editor/pick_distance", 5000.0));
settings_pick_distance->set_val(EDITOR_DEF("grid_map/pick_distance", 5000.0));
settings_vbc->add_margin_child("Pick Distance:", settings_pick_distance);
clip_mode=CLIP_DISABLED;

View file

@ -167,6 +167,7 @@ class GridMapEditor : public VBoxContainer {
MENU_OPTION_DUPLICATE_SELECTS,
MENU_OPTION_SELECTION_MAKE_AREA,
MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR,
MENU_OPTION_SELECTION_DUPLICATE,
MENU_OPTION_SELECTION_CLEAR,
MENU_OPTION_REMOVE_AREA,
MENU_OPTION_GRIDMAP_SETTINGS

View file

@ -572,7 +572,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("scenetree_editor/draw_relationship_lines",false);
set("scenetree_editor/relationship_line_color",Color::html("464646"));
set("gridmap_editor/pick_distance", 5000.0);
set("grid_map/pick_distance", 5000.0);
set("3d_editor/default_fov",45.0);
set("3d_editor/default_z_near",0.1);