set StartupWMClass in linux .desktop file

this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
This commit is contained in:
backwardspy 2021-03-31 14:45:13 +01:00 committed by GitHub
parent 1508fe1393
commit 7b346258a9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application Type=Application
MimeType=application/x-godot-project; MimeType=application/x-godot-project;
Categories=Development;IDE; Categories=Development;IDE;
StartupWMClass=Godot