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mirror of https://github.com/godotengine/godot synced 2024-07-08 18:30:43 +00:00

[EditorProgress] Use BackgroundProgress instead of ProgressDialog when called for a thread.

This commit is contained in:
bruvzg 2024-06-14 14:51:36 +03:00
parent 71699e08c9
commit 7acaa0d320

View File

@ -928,12 +928,29 @@ public:
struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) {
if (Thread::is_main_thread()) {
return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh);
} else {
EditorNode::progress_task_step_bg(task, p_step);
return false;
}
}
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
if (Thread::is_main_thread()) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
} else {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
}
task = p_task;
}
~EditorProgress() { EditorNode::progress_end_task(task); }
~EditorProgress() {
if (Thread::is_main_thread()) {
EditorNode::progress_end_task(task);
} else {
EditorNode::progress_end_task_bg(task);
}
}
};
class EditorPluginList : public Object {