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https://github.com/godotengine/godot
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C#: Upgrade TFM for net472
and some netstandard2.0
projects
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parent
13a0d6e9b2
commit
7a06390552
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@ -1,8 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>7.2</LangVersion>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />
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@ -2,12 +2,9 @@
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<PropertyGroup>
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<ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7.2</LangVersion>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
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</ItemGroup>
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@ -1,12 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7.2</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<PackageReference Include="EnvDTE" Version="8.0.2" />
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</ItemGroup>
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<PropertyGroup>
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<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
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<OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath>
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<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="EnvDTE" Version="17.8.37221" />
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</ItemGroup>
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</Project>
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@ -129,7 +129,7 @@ namespace GodotTools.OpenVisualStudio
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{
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var mainWindow = dte.MainWindow;
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mainWindow.Activate();
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SetForegroundWindow(new IntPtr(mainWindow.HWnd));
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SetForegroundWindow(mainWindow.HWnd);
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MessageFilter.Revoke();
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}
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@ -49,7 +49,5 @@
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<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
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<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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<!-- Include it if this is an SCons build targeting Windows, or if it's not an SCons build but we're on Windows -->
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<ProjectReference Include="..\GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) " />
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</ItemGroup>
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</Project>
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