mirror of
https://github.com/godotengine/godot
synced 2024-09-16 00:27:07 +00:00
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Fix doc for position of captured mouse
This commit is contained in:
commit
796690948f
|
@ -1525,7 +1525,7 @@
|
|||
Makes the mouse cursor hidden if it is visible.
|
||||
</constant>
|
||||
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
|
||||
Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
|
||||
Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
|
||||
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
|
||||
</constant>
|
||||
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
|
||||
|
|
|
@ -397,7 +397,7 @@
|
|||
Makes the mouse cursor hidden if it is visible.
|
||||
</constant>
|
||||
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
|
||||
Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
|
||||
Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
|
||||
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
|
||||
</constant>
|
||||
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
|
||||
|
|
Loading…
Reference in a new issue