Attempt to standardize Object ptrcall encoding on Object **

This commit is contained in:
David Snopek 2023-05-23 15:14:01 -05:00
parent 2eec9a67d5
commit 77733faede
4 changed files with 18 additions and 6 deletions

View file

@ -242,8 +242,11 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
if (p_ptr == nullptr) {
return Ref<T>();
}
// p_ptr points to a RefCounted object
return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr)));
return Ref<T>(const_cast<T *>(*reinterpret_cast<T *const *>(p_ptr)));
}
typedef Ref<T> EncodeT;
@ -259,8 +262,11 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
if (p_ptr == nullptr) {
return Ref<T>();
}
// p_ptr points to a RefCounted object
return Ref<T>((T *)p_ptr);
return Ref<T>(*((T *const *)p_ptr));
}
};

View file

@ -159,7 +159,10 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
if (p_ptr == nullptr) {
return nullptr;
}
return const_cast<T *>(*reinterpret_cast<T *const *>(p_ptr));
}
typedef Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
@ -170,7 +173,10 @@ struct PtrToArg<T *> {
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(p_ptr);
if (p_ptr == nullptr) {
return nullptr;
}
return *reinterpret_cast<T *const *>(p_ptr);
}
typedef const Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {

View file

@ -502,7 +502,7 @@ public:
case Variant::PACKED_COLOR_ARRAY:
return get_color_array(v);
case Variant::OBJECT:
return v->_get_obj().obj;
return get_object(v);
case Variant::VARIANT_MAX:
ERR_FAIL_V(nullptr);
}

View file

@ -2865,7 +2865,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.cs_out = "%5return (%2)%0(%1);";
itype.c_arg_in = "(void*)%s";
itype.c_arg_in = "&%s";
itype.c_type = "IntPtr";
itype.c_type_in = itype.c_type;
itype.c_type_out = "GodotObject";