mirror of
https://github.com/godotengine/godot
synced 2024-09-05 16:09:59 +00:00
Set instancing flags when using GPUParticles in OpenGL renderer
This commit is contained in:
parent
929333fe26
commit
76caf3fbae
|
@ -1142,6 +1142,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
|
|||
RID particles = pt->particles;
|
||||
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
|
||||
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
|
||||
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
|
||||
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
|
||||
|
||||
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
|
||||
// Pass collision information.
|
||||
|
|
Loading…
Reference in a new issue