From 755c7494c2d10e5e81a3105a2e6bb5bc29970cc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Thu, 18 Apr 2024 11:16:13 +0200 Subject: [PATCH] OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear --- drivers/gles3/storage/texture_storage.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 373df8d8de7a..a65347a5b1b5 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -2312,9 +2312,11 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { if (rt->backbuffer_fbo != 0) { glDeleteFramebuffers(1, &rt->backbuffer_fbo); + rt->backbuffer_fbo = 0; + } + if (rt->backbuffer != 0) { GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer); rt->backbuffer = 0; - rt->backbuffer_fbo = 0; } if (rt->backbuffer_depth != 0) { GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth);