Revert "Add UID support to GDScript files"

This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
This commit is contained in:
Rémi Verschelde 2024-01-29 21:00:26 +01:00
parent fa48a51183
commit 745f8e112f
No known key found for this signature in database
GPG key ID: C3336907360768E1
15 changed files with 15 additions and 307 deletions

View file

@ -146,7 +146,6 @@ void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(p_res.is_null());
script = p_res;
script->connect_changed(callable_mp((ScriptEditorBase *)this, &ScriptEditorBase::reload_text));
code_editor->get_text_editor()->set_text(script->get_source_code());
code_editor->get_text_editor()->clear_undo_history();

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@ -627,7 +627,7 @@
[/codeblock]
[b]Note:[/b] Only the script can have a custom icon. Inner classes are not supported.
[b]Note:[/b] As annotations describe their subject, the [annotation @icon] annotation must be placed before the class definition and inheritance.
[b]Note:[/b] Unlike most other annotations, the argument of the [annotation @icon] annotation must be a string literal (constant expressions are not supported).
[b]Note:[/b] Unlike other annotations, the argument of the [annotation @icon] annotation must be a string literal (constant expressions are not supported).
</description>
</annotation>
<annotation name="@onready">
@ -681,14 +681,6 @@
[b]Note:[/b] As annotations describe their subject, the [annotation @tool] annotation must be placed before the class definition and inheritance.
</description>
</annotation>
<annotation name="@uid">
<return type="void" />
<param index="0" name="uid" type="String" />
<description>
Stores information about UID of this script. This annotation is auto-generated when saving the script and must not be modified manually. Only applies to scripts saved as separate files (i.e. not built-in).
[b]Note:[/b] Unlike most other annotations, the argument of the [annotation @uid] annotation must be a string literal (constant expressions are not supported).
</description>
</annotation>
<annotation name="@warning_ignore" qualifiers="vararg">
<return type="void" />
<param index="0" name="warning" type="String" />

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@ -55,7 +55,6 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#endif
#include <stdint.h>
@ -1077,36 +1076,6 @@ Ref<GDScript> GDScript::get_base() const {
return base;
}
String GDScript::get_raw_source_code(const String &p_path, bool *r_error) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
if (f.is_null()) {
if (r_error) {
*r_error = true;
}
return String();
}
return f->get_as_utf8_string();
}
Vector2i GDScript::get_uid_lines(const String &p_source) {
GDScriptParser parser;
parser.parse(p_source, "", false);
const GDScriptParser::ClassNode *c = parser.get_tree();
if (!c) {
return Vector2i(-1, -1);
}
return c->uid_lines;
}
String GDScript::create_uid_line(const String &p_uid_str) {
#ifdef TOOLS_ENABLED
if (EDITOR_GET("text_editor/completion/use_single_quotes")) {
return vformat(R"(@uid('%s') # %s)", p_uid_str, RTR("Generated automatically, do not modify."));
}
#endif
return vformat(R"(@uid("%s") # %s)", p_uid_str, RTR("Generated automatically, do not modify."));
}
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
Ref<GDScript> gd = p_script;
if (gd.is_null()) {
@ -2624,8 +2593,17 @@ bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
}
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
return String();
}
String source = f->get_as_utf8_string();
GDScriptParser parser;
parser.parse(GDScript::get_raw_source_code(p_path), p_path, false);
err = parser.parse(source, p_path, false);
const GDScriptParser::ClassNode *c = parser.get_tree();
if (!c) {
return String(); // No class parsed.
@ -2839,22 +2817,6 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
return "";
}
ResourceUID::ID ResourceFormatLoaderGDScript::get_resource_uid(const String &p_path) const {
String ext = p_path.get_extension().to_lower();
if (ext != "gd") {
return ResourceUID::INVALID_ID;
}
GDScriptParser parser;
parser.parse(GDScript::get_raw_source_code(p_path), p_path, false);
const GDScriptParser::ClassNode *c = parser.get_tree();
if (!c) {
return ResourceUID::INVALID_ID;
}
return ResourceUID::get_singleton()->text_to_id(c->uid_string);
}
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
@ -2879,49 +2841,17 @@ Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const S
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
String source = sqscr->get_source_code();
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, !p_resource->is_built_in());
{
bool source_changed = false;
Error err;
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
if (uid != ResourceUID::INVALID_ID) {
GDScriptParser parser;
parser.parse(source, "", false);
const GDScriptParser::ClassNode *c = parser.get_tree();
if (c && ResourceUID::get_singleton()->text_to_id(c->uid_string) != uid) {
const Vector2i &uid_idx = c->uid_lines;
PackedStringArray lines = source.split("\n");
if (uid_idx.x > -1) {
for (int i = uid_idx.x + 1; i <= uid_idx.y; i++) {
// If UID is written across multiple lines, erase extra lines.
lines.remove_at(uid_idx.x + 1);
}
lines.write[uid_idx.x] = GDScript::create_uid_line(ResourceUID::get_singleton()->id_to_text(uid));
} else {
lines.insert(0, GDScript::create_uid_line(ResourceUID::get_singleton()->id_to_text(uid)));
}
source = String("\n").join(lines);
source_changed = true;
file->store_string(String("\n").join(lines));
} else {
file->store_string(source);
}
}
file->store_string(source);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
return ERR_CANT_CREATE;
}
if (source_changed) {
sqscr->set_source_code(source);
sqscr->reload();
sqscr->emit_changed();
}
}
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
@ -2940,33 +2870,3 @@ void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource>
bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
return Object::cast_to<GDScript>(*p_resource) != nullptr;
}
Error ResourceFormatSaverGDScript::set_uid(const String &p_path, ResourceUID::ID p_uid) {
ERR_FAIL_COND_V(p_path.get_extension() != "gd", ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_uid == ResourceUID::INVALID_ID, ERR_INVALID_PARAMETER);
bool error = false;
const String &source_code = GDScript::get_raw_source_code(p_path, &error);
if (error) {
return ERR_CANT_OPEN;
}
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
ERR_FAIL_COND_V(f.is_null(), ERR_CANT_OPEN);
const Vector2i &uid_idx = GDScript::get_uid_lines(source_code);
PackedStringArray lines = source_code.split("\n");
if (uid_idx.x > -1) {
for (int i = uid_idx.x + 1; i <= uid_idx.y; i++) {
// If UID is written across multiple lines, erase extra lines.
lines.remove_at(uid_idx.x + 1);
}
lines.write[uid_idx.x] = GDScript::create_uid_line(ResourceUID::get_singleton()->id_to_text(p_uid));
} else {
f->store_line(GDScript::create_uid_line(ResourceUID::get_singleton()->id_to_text(p_uid)));
}
f->store_string(String("\n").join(lines));
return OK;
}

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@ -262,10 +262,6 @@ public:
bool is_tool() const override { return tool; }
Ref<GDScript> get_base() const;
static String get_raw_source_code(const String &p_path, bool *r_error = nullptr);
static Vector2i get_uid_lines(const String &p_source);
static String create_uid_line(const String &p_uid_str);
const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
StringName debug_get_member_by_index(int p_idx) const;
@ -620,7 +616,6 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
};
@ -629,7 +624,6 @@ public:
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
};
#endif // GDSCRIPT_H

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@ -93,7 +93,6 @@ bool GDScriptParser::annotation_exists(const String &p_annotation_name) const {
GDScriptParser::GDScriptParser() {
// Register valid annotations.
if (unlikely(valid_annotations.is_empty())) {
register_annotation(MethodInfo("@uid", PropertyInfo(Variant::STRING, "uid")), AnnotationInfo::SCRIPT, &GDScriptParser::uid_annotation);
register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation);
register_annotation(MethodInfo("@icon", PropertyInfo(Variant::STRING, "icon_path")), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation);
register_annotation(MethodInfo("@static_unload"), AnnotationInfo::SCRIPT, &GDScriptParser::static_unload_annotation);
@ -521,8 +520,6 @@ void GDScriptParser::parse_program() {
// `@icon` needs to be applied in the parser. See GH-72444.
if (annotation->name == SNAME("@icon")) {
annotation->apply(this, head, nullptr);
} else if (annotation->name == SNAME("@uid")) {
annotation->apply(this, head, nullptr);
} else {
head->annotations.push_back(annotation);
}
@ -3837,18 +3834,18 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation)
}
// `@icon`'s argument needs to be resolved in the parser. See GH-72444.
if (p_annotation->name == SNAME("@icon") || p_annotation->name == SNAME("@uid")) {
if (p_annotation->name == SNAME("@icon")) {
ExpressionNode *argument = p_annotation->arguments[0];
if (argument->type != Node::LITERAL) {
push_error(vformat(R"(Argument 1 of annotation "%s" must be a string literal.)", p_annotation->name), argument);
push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
return false;
}
Variant value = static_cast<LiteralNode *>(argument)->value;
if (value.get_type() != Variant::STRING) {
push_error(vformat(R"(Argument 1 of annotation "%s" must be a string literal.)", p_annotation->name), argument);
push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
return false;
}
@ -3860,35 +3857,6 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation)
return true;
}
bool GDScriptParser::uid_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class) {
ERR_FAIL_COND_V_MSG(p_target->type != Node::CLASS, false, R"("@uid" annotation can only be applied to classes.)");
ERR_FAIL_COND_V(p_annotation->resolved_arguments.is_empty(), false);
#ifdef DEBUG_ENABLED
if (_has_uid) {
push_error(R"("@uid" annotation can only be used once.)", p_annotation);
return false;
}
#endif // DEBUG_ENABLED
// Assign line range early to allow replacing invalid UIDs.
ClassNode *class_node = static_cast<ClassNode *>(p_target);
class_node->uid_lines = Vector2i(p_annotation->start_line - 1, p_annotation->end_line - 1); // Lines start from 1, so need to subtract.
const String &uid_string = p_annotation->resolved_arguments[0];
#ifdef DEBUG_ENABLED
if (ResourceUID::get_singleton()->text_to_id(uid_string) == ResourceUID::INVALID_ID) {
push_error(R"(The annotated UID is invalid.)", p_annotation);
return false;
}
#endif // DEBUG_ENABLED
class_node->uid_string = uid_string;
_has_uid = true;
return true;
}
bool GDScriptParser::tool_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class) {
#ifdef DEBUG_ENABLED
if (_is_tool) {

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@ -736,8 +736,6 @@ public:
IdentifierNode *identifier = nullptr;
String icon_path;
String simplified_icon_path;
String uid_string;
Vector2i uid_lines = Vector2i(-1, -1);
Vector<Member> members;
HashMap<StringName, int> members_indices;
ClassNode *outer = nullptr;
@ -1320,7 +1318,6 @@ private:
friend class GDScriptAnalyzer;
bool _is_tool = false;
bool _has_uid = false;
String script_path;
bool for_completion = false;
bool panic_mode = false;
@ -1476,7 +1473,6 @@ private:
static bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments = Vector<Variant>(), bool p_is_vararg = false);
bool validate_annotation_arguments(AnnotationNode *p_annotation);
void clear_unused_annotations();
bool uid_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class);
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class);
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class);
bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target, ClassNode *p_class);

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@ -1,5 +0,0 @@
@uid("uid://c4ckv3ryprcn4")
@uid("uid://c4ckv3ryprcn4")
func test():
pass

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@ -1,2 +0,0 @@
GDTEST_PARSER_ERROR
"@uid" annotation can only be used once.

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@ -1,4 +0,0 @@
@uid("not a valid uid")
func test():
pass

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@ -1,2 +0,0 @@
GDTEST_PARSER_ERROR
The annotated UID is invalid.

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@ -1,5 +0,0 @@
extends Object
@uid("uid://c4ckv3ryprcn4")
func test():
pass

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@ -1,2 +0,0 @@
GDTEST_PARSER_ERROR
Annotation "@uid" must be at the top of the script, before "extends" and "class_name".

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@ -1,5 +0,0 @@
@uid("uid://c4ckv3ryprcn4")
extends Object
func test():
pass

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@ -1 +0,0 @@
GDTEST_OK

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@ -1,115 +0,0 @@
/**************************************************************************/
/* test_gdscript_uid.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_GDSCRIPT_UID_H
#define TEST_GDSCRIPT_UID_H
#ifdef TOOLS_ENABLED
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "gdscript_test_runner.h"
#include "../gdscript.h"
#include "tests/test_macros.h"
namespace GDScriptTests {
static HashMap<String, ResourceUID::ID> id_cache;
ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {
return ResourceUID::get_singleton()->text_to_id("uid://baba");
}
static void test_script(const String &p_source, const String &p_target_source) {
const String script_path = OS::get_singleton()->get_cache_path().path_join("script.gd");
Ref<GDScript> script;
script.instantiate();
script->set_source_code(p_source);
ResourceSaver::save(script, script_path);
Ref<FileAccess> fa = FileAccess::open(script_path, FileAccess::READ);
CHECK_EQ(fa->get_as_text(), p_target_source);
}
TEST_SUITE("[Modules][GDScript][UID]") {
TEST_CASE("[ResourceSaver] Adding UID line to script") {
init_language("modules/gdscript/tests/scripts");
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
const String source = R"(extends Node
class_name TestClass
)";
const String final_source = R"(@uid("uid://baba") # Generated automatically, do not modify.
extends Node
class_name TestClass
)";
// Script has no UID, add it.
test_script(source, final_source);
}
TEST_CASE("[ResourceSaver] Updating UID line in script") {
init_language("modules/gdscript/tests/scripts");
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
const String wrong_id_source = R"(
@uid(
"uid://dead"
) # G
extends Node
class_name TestClass
)";
const String corrected_id_source = R"(
@uid("uid://baba") # Generated automatically, do not modify.
extends Node
class_name TestClass
)";
const String correct_id_source = R"(@uid("uid://baba") # G
extends Node
class_name TestClass
)";
// Script has wrong UID saved. Remove it and add a correct one.
// Inserts in the same line, but multiline annotations are flattened.
test_script(wrong_id_source, corrected_id_source);
// The stored UID is correct, so do not modify it.
test_script(correct_id_source, correct_id_source);
}
}
} // namespace GDScriptTests
#endif
#endif // TEST_GDSCRIPT_UID_H