From 73e4e7ef9c8a9e937aa489d3f5346b48bdb71f08 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 25 Apr 2024 17:36:31 +0200 Subject: [PATCH] Allow compressed texture array and cubemap types in shader globals editor --- editor/shader_globals_editor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 86a78d813eb3..216ccd71ab59 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -219,7 +219,7 @@ protected: case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; - pinfo.hint_string = "Texture2DArray"; + pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { pinfo.type = Variant::OBJECT; @@ -229,7 +229,7 @@ protected: case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; - pinfo.hint_string = "Cubemap"; + pinfo.hint_string = "Cubemap,CompressedCubemap"; } break; default: { } break;