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Rename AppStream metadata and desktop files to follow the specification
This also adds a few more fields to the AppStream file to improve desktop integration.
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
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<component type="desktop">
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<id>godot.desktop</id>
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<id>org.godotengine.Godot.desktop</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>MIT</project_license>
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<name>Godot Engine</name>
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<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
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<icon type="remote">https://raw.githubusercontent.com/godotengine/godot/master/icon.png</icon>
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<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
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<description>
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<p>
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Godot is an advanced, feature-packed, multi-platform 2D and 3D game
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<image>https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed-720p.jpg</image>
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</screenshot>
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</screenshots>
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<categories>
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<category>Development</category>
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</categories>
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<url type="homepage">https://godotengine.org</url>
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<url type="bugtracker">https://github.com/godotengine/godot/issues</url>
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<url type="faq">http://docs.godotengine.org/en/latest/about/faq.html</url>
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<url type="help">http://docs.godotengine.org</url>
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<url type="donation">https://godotengine.org/donate</url>
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<url type="translate">https://hosted.weblate.org/projects/godot-engine/godot</url>
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[Desktop Entry]
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Name=Godot Engine
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GenericName=Libre game engine
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Comment=Multi-platform 2D and 3D game engine with a feature rich editor
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Comment=Multi-platform 2D and 3D game engine with a feature-rich editor
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Exec=godot -p
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Icon=godot
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Terminal=false
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