FBX Import: Normalize rotation quaternions

fix #47174
This commit is contained in:
Alex Hirsch 2021-03-20 17:46:25 +01:00
parent 47cf9985eb
commit 72d3bfc88c

View file

@ -1132,7 +1132,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
max_duration = animation_track_time;
}
rot_values.push_back(final_rotation);
rot_values.push_back(final_rotation.normalized());
rot_times.push_back(animation_track_time);
}