doc: Fix scoped hyperlinks to same-class enums/methods

The class name does not need to be specified when it is the current class.
This commit is contained in:
Rémi Verschelde 2019-06-27 11:44:37 +02:00
parent 86ed7a9884
commit 71d53637b5
14 changed files with 33 additions and 33 deletions

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@ -5,7 +5,7 @@
</brief_description>
<description>
A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A* implementation make use of vectors as points.
You must add points manually with [method AStar.add_point] and create segments manually with [method AStar.connect_points]. So you can test if there is a path between two points with the [method AStar.are_points_connected] function, get the list of existing ids in the found path with [method AStar.get_id_path], or the points list with [method AStar.get_point_path].
You must add points manually with [method add_point] and create segments manually with [method connect_points]. So you can test if there is a path between two points with the [method are_points_connected] function, get the list of existing ids in the found path with [method get_id_path], or the points list with [method get_point_path].
</description>
<tutorials>
</tutorials>

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@ -136,7 +136,7 @@
The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
</member>
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride">
Override mode for gravity and damping calculations within this area. See [enum Area.SpaceOverride] for possible values.
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
</member>
</members>
<signals>

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@ -124,7 +124,7 @@
The area's priority. Higher priority areas are processed first. Default value: 0.
</member>
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride">
Override mode for gravity and damping calculations within this area. See [enum Area2D.SpaceOverride] for possible values.
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
</member>
</members>
<signals>

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@ -292,7 +292,7 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method EditorPlugin.edit] and [method EditorPlugin.make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method edit] and [method make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
</description>
</method>
<method name="has_main_screen" qualifiers="virtual">
@ -455,7 +455,7 @@
<argument index="0" name="state" type="Dictionary">
</argument>
<description>
Restore the state saved by [method EditorPlugin.get_state].
Restore the state saved by [method get_state].
</description>
</method>
<method name="set_window_layout" qualifiers="virtual">
@ -464,7 +464,7 @@
<argument index="0" name="layout" type="ConfigFile">
</argument>
<description>
Restore the plugin GUI layout saved by [method EditorPlugin.get_window_layout].
Restore the plugin GUI layout saved by [method get_window_layout].
</description>
</method>
<method name="update_overlays" qualifiers="const">

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@ -68,7 +68,7 @@
</argument>
<description>
Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an array of clipped polygons. This performs [code]OPERATION_DIFFERENCE[/code] between polygons. Returns an empty array if [code]polygon_b[/code] completely overlaps [code]polygon_a[/code].
If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distiguished by calling [method is_polygon_clockwise].
If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="clip_polyline_with_polygon_2d">
@ -100,7 +100,7 @@
</argument>
<description>
Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [code]OPERATION_XOR[/code] between polygons. In other words, returns all but common area between polygons.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="get_closest_point_to_segment">
@ -202,7 +202,7 @@
</argument>
<description>
Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an array of intersected polygons. This performs [code]OPERATION_INTERSECTION[/code] between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="intersect_polyline_with_polygon_2d">
@ -269,7 +269,7 @@
</argument>
<description>
Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [code]OPERATION_UNION[/code] between polygons.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="offset_polygon_2d">
@ -283,8 +283,8 @@
</argument>
<description>
Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="offset_polyline_2d">
@ -300,9 +300,9 @@
</argument>
<description>
Inflates or deflates [code]polyline[/code] by [code]delta[/code] units (pixels), producing polygons. If [code]delta[/code] is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If [code]delta[/code] is negative, returns an empty array.
Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType].
Each polygon's endpoints will be rounded as determined by [code]end_type[/code], see [enum Geometry.PolyEndType].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType].
Each polygon's endpoints will be rounded as determined by [code]end_type[/code], see [enum PolyEndType].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="point_is_inside_triangle" qualifiers="const">

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@ -58,7 +58,7 @@
If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
Shadow filter type. Use [enum Light2D.ShadowFilter] constants as values. Default value: [code]SHADOW_FILTER_NONE[/code].
Shadow filter type. Use [enum ShadowFilter] constants as values. Default value: [constant SHADOW_FILTER_NONE].
</member>
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
Smoothing value for shadows.

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@ -108,7 +108,7 @@
If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode">
Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] in [Control] for details.
Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details.
</member>
<member name="max_length" type="int" setter="set_max_length" getter="get_max_length">
Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.

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@ -163,7 +163,7 @@
</argument>
<description>
Duplicates the node, returning a new node.
You can fine-tune the behavior using the [code]flags[/code] (see [enum Node.DuplicateFlags]).
You can fine-tune the behavior using the [code]flags[/code] (see [enum DuplicateFlags]).
</description>
</method>
<method name="find_node" qualifiers="const">

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@ -163,7 +163,7 @@
<return type="int" enum="OS.VideoDriver">
</return>
<description>
Returns the currently used video driver, using one of the values from [enum OS.VideoDriver].
Returns the currently used video driver, using one of the values from [enum VideoDriver].
</description>
</method>
<method name="get_date" qualifiers="const">
@ -380,7 +380,7 @@
<argument index="0" name="dir" type="int" enum="OS.SystemDir">
</argument>
<description>
Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum OS.SystemDir].
Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].
</description>
</method>
<method name="get_system_time_msecs" qualifiers="const">
@ -477,7 +477,7 @@
<argument index="0" name="driver" type="int" enum="OS.VideoDriver">
</argument>
<description>
Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum OS.VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index.
Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index.
</description>
</method>
<method name="get_virtual_keyboard_height">

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@ -910,7 +910,7 @@
<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo">
</argument>
<description>
Returns an Info defined by the [enum PhysicsServer.ProcessInfo] input given.
Returns an Info defined by the [enum ProcessInfo] input given.
</description>
</method>
<method name="hinge_joint_get_flag" qualifiers="const">

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@ -45,7 +45,7 @@
<return type="int" enum="StreamPeerTCP.Status">
</return>
<description>
Returns the status of the connection, see [enum StreamPeerTCP.Status].
Returns the status of the connection, see [enum Status].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">

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@ -64,7 +64,7 @@
</argument>
<description>
Returns the bitmask of the subtile from an autotile given its coordinates.
The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
</description>
</method>
<method name="autotile_get_bitmask_mode" qualifiers="const">
@ -73,7 +73,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the [enum TileSet.BitmaskMode] of the autotile.
Returns the [enum BitmaskMode] of the autotile.
</description>
</method>
<method name="autotile_get_icon_coordinate" qualifiers="const">
@ -160,7 +160,7 @@
</argument>
<description>
Sets the bitmask of the subtile from an autotile given its coordinates.
The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
</description>
</method>
<method name="autotile_set_bitmask_mode">
@ -171,7 +171,7 @@
<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
</argument>
<description>
Sets the [enum TileSet.BitmaskMode] of the autotile.
Sets the [enum BitmaskMode] of the autotile.
</description>
</method>
<method name="autotile_set_icon_coordinate">
@ -503,7 +503,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the tile's [enum TileSet.TileMode].
Returns the tile's [enum TileMode].
</description>
</method>
<method name="tile_get_z_index" qualifiers="const">
@ -719,7 +719,7 @@
<argument index="1" name="tilemode" type="int" enum="TileSet.TileMode">
</argument>
<description>
Sets the tile's [enum TileSet.TileMode].
Sets the tile's [enum TileMode].
</description>
</method>
<method name="tile_set_z_index">

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@ -1951,7 +1951,7 @@
<argument index="2" name="scenario" type="RID">
</argument>
<description>
Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query.
Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query.
Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
@ -3710,7 +3710,7 @@
<argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode">
</argument>
<description>
Sets the clear mode of a viewport. See [enum VisualServer.ViewportClearMode] for options.
Sets the clear mode of a viewport. See [enum ViewportClearMode] for options.
</description>
</method>
<method name="viewport_set_debug_draw">
@ -3721,7 +3721,7 @@
<argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw">
</argument>
<description>
Sets the debug draw mode of a viewport. See [enum VisualServer.ViewportDebugDraw] for options.
Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options.
</description>
</method>
<method name="viewport_set_disable_3d">

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@ -56,7 +56,7 @@
<return type="int" enum="WebRTCDataChannel.ChannelState">
</return>
<description>
Returns the current state of this channel, see [enum WebRTCDataChannel.ChannelState].
Returns the current state of this channel, see [enum ChannelState].
</description>
</method>
<method name="is_negotiated" qualifiers="const">