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https://github.com/godotengine/godot
synced 2024-09-05 15:09:44 +00:00
Move some worker_thread_pool.h includes out of header files
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c4fb119f03
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6f88392d02
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@ -30,6 +30,7 @@
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#include "godot_step_2d.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/os/os.h"
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#define BODY_ISLAND_COUNT_RESERVE 128
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@ -33,7 +33,6 @@
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#include "godot_space_2d.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/templates/local_vector.h"
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class GodotStep2D {
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@ -32,6 +32,7 @@
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#include "godot_joint_3d.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/os/os.h"
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#define BODY_ISLAND_COUNT_RESERVE 128
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@ -33,7 +33,6 @@
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#include "godot_space_3d.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/templates/local_vector.h"
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class GodotStep3D {
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@ -30,6 +30,7 @@
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#include "render_forward_clustered.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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@ -30,6 +30,7 @@
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#include "render_forward_mobile.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
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@ -33,6 +33,7 @@
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#include "core/io/compression.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/version.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/rendering_device.h"
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@ -31,6 +31,7 @@
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#include "renderer_scene_cull.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/os/os.h"
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#include "rendering_server_default.h"
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#include "rendering_server_globals.h"
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@ -31,6 +31,7 @@
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#include "renderer_viewport.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "renderer_canvas_cull.h"
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#include "renderer_scene_cull.h"
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#include "rendering_server_globals.h"
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@ -31,6 +31,7 @@
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#ifndef RENDERING_SERVER_DEFAULT_H
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#define RENDERING_SERVER_DEFAULT_H
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#include "core/os/thread.h"
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#include "core/templates/command_queue_mt.h"
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#include "core/templates/hash_map.h"
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#include "renderer_canvas_cull.h"
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#include "rendering_server.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/variant/typed_array.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/shader_language.h"
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@ -35,7 +35,6 @@
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#include "core/math/geometry_3d.h"
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#include "core/math/transform_2d.h"
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#include "core/object/class_db.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/templates/rid.h"
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#include "core/variant/typed_array.h"
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#include "core/variant/variant.h"
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