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https://github.com/godotengine/godot
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Add a type conversion method to Variant Utility and expose to scripting
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@ -752,6 +752,90 @@ int64_t VariantUtilityFunctions::_typeof(const Variant &obj) {
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return obj.get_type();
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}
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Variant VariantUtilityFunctions::type_convert(const Variant &p_variant, const Variant::Type p_type) {
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switch (p_type) {
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case Variant::Type::NIL:
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return Variant();
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case Variant::Type::BOOL:
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return p_variant.operator bool();
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case Variant::Type::INT:
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return p_variant.operator int64_t();
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case Variant::Type::FLOAT:
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return p_variant.operator double();
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case Variant::Type::STRING:
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return p_variant.operator String();
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case Variant::Type::VECTOR2:
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return p_variant.operator Vector2();
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case Variant::Type::VECTOR2I:
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return p_variant.operator Vector2i();
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case Variant::Type::RECT2:
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return p_variant.operator Rect2();
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case Variant::Type::RECT2I:
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return p_variant.operator Rect2i();
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case Variant::Type::VECTOR3:
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return p_variant.operator Vector3();
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case Variant::Type::VECTOR3I:
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return p_variant.operator Vector3i();
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case Variant::Type::TRANSFORM2D:
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return p_variant.operator Transform2D();
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case Variant::Type::VECTOR4:
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return p_variant.operator Vector4();
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case Variant::Type::VECTOR4I:
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return p_variant.operator Vector4i();
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case Variant::Type::PLANE:
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return p_variant.operator Plane();
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case Variant::Type::QUATERNION:
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return p_variant.operator Quaternion();
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case Variant::Type::AABB:
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return p_variant.operator ::AABB();
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case Variant::Type::BASIS:
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return p_variant.operator Basis();
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case Variant::Type::TRANSFORM3D:
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return p_variant.operator Transform3D();
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case Variant::Type::PROJECTION:
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return p_variant.operator Projection();
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case Variant::Type::COLOR:
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return p_variant.operator Color();
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case Variant::Type::STRING_NAME:
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return p_variant.operator StringName();
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case Variant::Type::NODE_PATH:
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return p_variant.operator NodePath();
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case Variant::Type::RID:
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return p_variant.operator ::RID();
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case Variant::Type::OBJECT:
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return p_variant.operator Object *();
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case Variant::Type::CALLABLE:
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return p_variant.operator Callable();
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case Variant::Type::SIGNAL:
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return p_variant.operator Signal();
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case Variant::Type::DICTIONARY:
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return p_variant.operator Dictionary();
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case Variant::Type::ARRAY:
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return p_variant.operator Array();
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case Variant::Type::PACKED_BYTE_ARRAY:
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return p_variant.operator PackedByteArray();
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case Variant::Type::PACKED_INT32_ARRAY:
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return p_variant.operator PackedInt32Array();
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case Variant::Type::PACKED_INT64_ARRAY:
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return p_variant.operator PackedInt64Array();
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case Variant::Type::PACKED_FLOAT32_ARRAY:
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return p_variant.operator PackedFloat32Array();
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case Variant::Type::PACKED_FLOAT64_ARRAY:
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return p_variant.operator PackedFloat64Array();
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case Variant::Type::PACKED_STRING_ARRAY:
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return p_variant.operator PackedStringArray();
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case Variant::Type::PACKED_VECTOR2_ARRAY:
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return p_variant.operator PackedVector2Array();
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case Variant::Type::PACKED_VECTOR3_ARRAY:
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return p_variant.operator PackedVector3Array();
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case Variant::Type::PACKED_COLOR_ARRAY:
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return p_variant.operator PackedColorArray();
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case Variant::Type::VARIANT_MAX:
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ERR_PRINT("Invalid type argument to type_convert(), use the TYPE_* constants. Returning the unconverted Variant.");
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}
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return p_variant;
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}
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String VariantUtilityFunctions::str(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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if (p_arg_count < 1) {
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r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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@ -1615,6 +1699,7 @@ void Variant::_register_variant_utility_functions() {
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FUNCBINDVR(weakref, sarray("obj"), Variant::UTILITY_FUNC_TYPE_GENERAL);
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FUNCBINDR(_typeof, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
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FUNCBINDR(type_convert, sarray("variant", "type"), Variant::UTILITY_FUNC_TYPE_GENERAL);
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FUNCBINDVARARGS(str, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
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FUNCBINDR(error_string, sarray("error"), Variant::UTILITY_FUNC_TYPE_GENERAL);
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FUNCBINDVARARGV(print, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
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@ -1364,6 +1364,23 @@
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[/codeblock]
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</description>
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</method>
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<method name="type_convert">
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<return type="Variant" />
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<param index="0" name="variant" type="Variant" />
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<param index="1" name="type" type="int" />
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<description>
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Converts the given [param variant] to the given [param type], using the [enum Variant.Type] values. This method is generous with how it handles types, it can automatically convert between array types, convert numeric [String]s to [int], and converting most things to [String].
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If the type conversion cannot be done, this method will return the default value for that type, for example converting [Rect2] to [Vector2] will always return [code]Vector2.ZERO[/code]. This method will never show error messages as long as [param type] is a valid Variant type.
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The returned value is a [Variant], but the data inside and the [enum Variant.Type] will be the same as the requested type.
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[codeblock]
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type_convert("Hi!", TYPE_INT) # Returns 0
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type_convert("123", TYPE_INT) # Returns 123
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type_convert(123.4, TYPE_INT) # Returns 123
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type_convert(5, TYPE_VECTOR2) # Returns (0, 0)
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type_convert("Hi!", TYPE_NIL) # Returns null
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[/codeblock]
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</description>
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</method>
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<method name="typeof">
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<return type="int" />
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<param index="0" name="variable" type="Variant" />
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@ -57,11 +57,12 @@
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[/codeblock]
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</description>
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</method>
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<method name="convert">
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<method name="convert" is_deprecated="true">
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<return type="Variant" />
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<param index="0" name="what" type="Variant" />
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<param index="1" name="type" type="int" />
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<description>
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[i]Deprecated.[/i] Use [method @GlobalScope.type_convert] instead.
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Converts [param what] to [param type] in the best way possible. The [param type] uses the [enum Variant.Type] values.
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[codeblock]
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var a = [4, 2.5, 1.2]
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@ -85,6 +85,7 @@
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#endif
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struct GDScriptUtilityFunctionsDefinitions {
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#ifndef DISABLE_DEPRECATED
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static inline void convert(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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VALIDATE_ARG_COUNT(2);
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VALIDATE_ARG_INT(1);
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@ -100,6 +101,7 @@ struct GDScriptUtilityFunctionsDefinitions {
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Variant::construct(Variant::Type(type), *r_ret, p_args, 1, r_error);
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}
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}
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#endif // DISABLE_DEPRECATED
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static inline void type_exists(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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VALIDATE_ARG_COUNT(1);
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@ -703,7 +705,9 @@ static void _register_function(const String &p_name, const MethodInfo &p_method_
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PropertyInfo(Variant::NIL, m_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)
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void GDScriptUtilityFunctions::register_functions() {
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#ifndef DISABLE_DEPRECATED
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REGISTER_VARIANT_FUNC(convert, true, VARARG("what"), ARG("type", Variant::INT));
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#endif // DISABLE_DEPRECATED
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REGISTER_FUNC(type_exists, true, Variant::BOOL, ARG("type", Variant::STRING_NAME));
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REGISTER_FUNC(_char, true, Variant::STRING, ARG("char", Variant::INT));
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REGISTER_VARARG_FUNC(range, false, Variant::ARRAY);
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