mirror of
https://github.com/godotengine/godot
synced 2024-09-05 09:38:46 +00:00
Merge pull request #53208 from timothyqiu/headless-crash
This commit is contained in:
commit
6ed3e9c182
|
@ -369,6 +369,8 @@ void MeshInstance3D::create_debug_tangents() {
|
|||
|
||||
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
||||
Array arrays = mesh->surface_get_arrays(i);
|
||||
ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX);
|
||||
|
||||
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
|
||||
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
|
||||
if (norms.size() == 0) {
|
||||
|
|
|
@ -41,6 +41,8 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
|
|||
continue;
|
||||
}
|
||||
Array arr = p_mesh->surface_get_arrays(i);
|
||||
ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
|
||||
|
||||
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
|
||||
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
|
||||
if (varr.size() == 0 || iarr.size() == 0) {
|
||||
|
|
|
@ -45,6 +45,9 @@ int RenderingServerDefault::changes = 0;
|
|||
/* FREE */
|
||||
|
||||
void RenderingServerDefault::_free(RID p_rid) {
|
||||
if (unlikely(p_rid.is_null())) {
|
||||
return;
|
||||
}
|
||||
if (RSG::storage->free(p_rid)) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue