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https://github.com/godotengine/godot
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Change gizmo_extents to property
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@ -732,7 +732,7 @@
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The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
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</member>
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<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="""">
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Add a custom description to a node.
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Add a custom description to a node. It will be displayed in a tooltip when hovered in editor's scene tree.
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</member>
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<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
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The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
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@ -8,4 +8,9 @@
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="gizmo_extents" type="float" setter="set_gizmo_extents" getter="get_gizmo_extents" default="10.0">
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Size of the gizmo cross that appears in the editor.
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</member>
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</members>
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</class>
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@ -30,8 +30,6 @@
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#include "position_2d.h"
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const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
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void Position2D::_draw_cross() {
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const real_t extents = get_gizmo_extents();
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@ -103,28 +101,19 @@ void Position2D::_notification(int p_what) {
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}
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void Position2D::set_gizmo_extents(real_t p_extents) {
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if (p_extents == DEFAULT_GIZMO_EXTENTS) {
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set_meta("_gizmo_extents_", Variant());
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} else {
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set_meta("_gizmo_extents_", p_extents);
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}
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gizmo_extents = p_extents;
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update();
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}
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real_t Position2D::get_gizmo_extents() const {
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if (has_meta("_gizmo_extents_")) {
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return get_meta("_gizmo_extents_");
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} else {
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return DEFAULT_GIZMO_EXTENTS;
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}
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return gizmo_extents;
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}
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void Position2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
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ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents);
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ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
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ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater"), "set_gizmo_extents", "get_gizmo_extents");
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}
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Position2D::Position2D() {
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@ -36,6 +36,8 @@
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class Position2D : public Node2D {
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GDCLASS(Position2D, Node2D);
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real_t gizmo_extents = 10.0;
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void _draw_cross();
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protected:
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