Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape

This commit is contained in:
CardboardCarl 2024-01-21 01:16:42 -05:00
parent 0bcc0e92b3
commit 6dfec4f70d
2 changed files with 2 additions and 2 deletions

View file

@ -74,7 +74,7 @@
<method name="get_collision_point" qualifiers="const">
<return type="Vector2" />
<description>
Returns the collision point at which the ray intersects the closest object.
Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description>
</method>

View file

@ -81,7 +81,7 @@
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
<description>
Returns the collision point at which the ray intersects the closest object.
Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description>
</method>