Fix BVH to world_aabb, and call update

The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
This commit is contained in:
lawnjelly 2020-12-24 10:59:57 +00:00
parent dbd00d932e
commit 6d687de9b8
2 changed files with 16 additions and 3 deletions

View file

@ -354,10 +354,17 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
ERR_FAIL_COND(!p_id.is_valid());
Node *leaf = p_id.node;
Node *base = _remove_leaf(leaf);
Volume volume;
volume.min = p_box.position;
volume.max = p_box.position + p_box.size;
if ((leaf->volume.min == volume.min) && (leaf->volume.max == volume.max)) {
// noop
return;
}
Node *base = _remove_leaf(leaf);
if (base) {
if (lkhd >= 0) {
for (int i = 0; (i < lkhd) && base->parent; ++i) {

View file

@ -1070,9 +1070,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (!p_instance->indexer_id.is_valid()) {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->aabb, p_instance);
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance);
} else {
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->aabb, p_instance);
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance);
}
} else {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb);
} else {
p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb);
}
}