Extract editor scene tabs into their own component

This commit is contained in:
Yuri Sizov 2023-08-24 12:24:29 +02:00
parent 6758a7f8c0
commit 6ab34005ad
6 changed files with 552 additions and 369 deletions

View file

@ -56,7 +56,6 @@
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
@ -105,6 +104,7 @@
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/editor_title_bar.h"
#include "editor/gui/editor_toaster.h"
#include "editor/history_dock.h"
@ -271,90 +271,6 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
}
}
// TODO: This REALLY should be done in a better way than replacing all tabs after almost EVERY action.
void EditorNode::_update_scene_tabs() {
bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_clear("_dock");
}
// Get all scene names, which may be ambiguous.
Vector<String> disambiguated_scene_names;
Vector<String> full_path_names;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
disambiguated_scene_names.append(editor_data.get_scene_title(i));
full_path_names.append(editor_data.get_scene_path(i));
}
disambiguate_filenames(full_path_names, disambiguated_scene_names);
// Workaround to ignore the tab_changed signal from the first added tab.
scene_tabs->disconnect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->clear_tabs();
Ref<Texture2D> script_icon = gui_base->get_theme_icon(SNAME("Script"), SNAME("EditorIcons"));
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *type_node = editor_data.get_edited_scene_root(i);
Ref<Texture2D> icon;
if (type_node) {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_item("_dock", editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorNode::_global_menu_scene), Callable(), i);
}
if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_button_icon(i, script_icon);
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &EditorNode::_global_menu_new_window));
}
if (scene_tabs->get_tab_count() > 0) {
scene_tabs->set_current_tab(editor_data.get_edited_scene());
}
const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
if (scene_tabs->get_offset_buttons_visible()) {
// Move the add button to a fixed position.
if (scene_tab_add->get_parent() == scene_tabs) {
scene_tabs->remove_child(scene_tab_add);
scene_tab_add_ph->add_child(scene_tab_add);
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
}
} else {
// Move the add button to be after the last tab.
if (scene_tab_add->get_parent() == scene_tab_add_ph) {
scene_tab_add_ph->remove_child(scene_tab_add);
scene_tabs->add_child(scene_tab_add);
}
if (scene_tabs->get_tab_count() == 0) {
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
return;
}
Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
if (scene_tabs->is_layout_rtl()) {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
} else {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
}
}
// Reconnect after everything is done.
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {
switch (vcs_actions_menu->get_item_id(p_idx)) {
case RUN_VCS_METADATA: {
@ -391,16 +307,6 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
EditorPlugin *old_editor = editor_plugin_screen;
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() - 1;
next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
FileSystemDock::get_singleton()->focus_on_filter();
}
@ -558,7 +464,7 @@ void EditorNode::_notification(int p_what) {
}
if (editor_data.is_scene_changed(-1)) {
_update_scene_tabs();
scene_tabs->update_scene_tabs();
}
// Update the animation frame of the update spinner.
@ -715,7 +621,6 @@ void EditorNode::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
@ -745,17 +650,10 @@ void EditorNode::_notification(int p_what) {
main_vbox->add_theme_constant_override("separation", gui_base->get_theme_constant(SNAME("top_bar_separation"), SNAME("Editor")));
scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
scene_tabs->add_theme_constant_override("icon_max_width", gui_base->get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
}
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
_update_scene_tabs();
scene_tabs->update_scene_tabs();
recent_scenes->reset_size();
// Update debugger area.
@ -780,7 +678,6 @@ void EditorNode::_notification(int p_what) {
prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
@ -1139,8 +1036,8 @@ void EditorNode::_reload_modified_scenes() {
}
}
set_current_scene(current_idx);
_update_scene_tabs();
_set_current_scene(current_idx);
scene_tabs->update_scene_tabs();
disk_changed->hide();
}
@ -1387,6 +1284,10 @@ void EditorNode::_menu_confirm_current() {
_menu_option_confirm(current_menu_option, true);
}
void EditorNode::trigger_menu_option(int p_option, bool p_confirmed) {
_menu_option_confirm(p_option, p_confirmed);
}
void EditorNode::_dialog_display_save_error(String p_file, Error p_error) {
if (p_error) {
switch (p_error) {
@ -1822,7 +1723,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
editor_folding.save_scene_folding(scene, p_file);
_update_title();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
} else {
_dialog_display_save_error(p_file, err);
}
@ -1937,7 +1838,7 @@ void EditorNode::_mark_unsaved_scenes() {
}
_update_title();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
}
void EditorNode::_dialog_action(String p_file) {
@ -2277,7 +2178,8 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
Ref<Resource> res = Object::cast_to<Resource>(current_obj);
if (p_skip_foreign && res.is_valid()) {
if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) {
const int current_tab = scene_tabs->get_current_tab();
if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(current_tab)) {
// Trying to edit resource that belongs to another scene; abort.
current_obj = nullptr;
}
@ -3110,7 +3012,7 @@ void EditorNode::_discard_changes(const String &p_str) {
// Don't close tabs when exiting the editor (required for "restore_scenes_on_load" setting).
if (!_is_closing_editor()) {
_remove_scene(tab_closing_idx);
_update_scene_tabs();
scene_tabs->update_scene_tabs();
}
_proceed_closing_scene_tabs();
} break;
@ -3448,11 +3350,11 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
}
if (p_change_tab) {
_scene_tab_changed(new_index);
_set_current_scene(new_index);
}
editor_data.remove_scene(old_index);
_update_title();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {
@ -3574,7 +3476,15 @@ bool EditorNode::is_changing_scene() const {
return changing_scene;
}
void EditorNode::set_current_scene(int p_idx) {
void EditorNode::_set_current_scene(int p_idx) {
if (p_idx == editor_data.get_edited_scene()) {
return; // Pointless.
}
_set_current_scene_nocheck(p_idx);
}
void EditorNode::_set_current_scene_nocheck(int p_idx) {
// Save the folding in case the scene gets reloaded.
if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
@ -3621,7 +3531,7 @@ void EditorNode::set_current_scene(int p_idx) {
_edit_current(true);
_update_title();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
if (tabs_to_close.is_empty()) {
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
@ -3664,9 +3574,9 @@ int EditorNode::new_scene() {
}
idx = MAX(idx, 0);
_scene_tab_changed(idx);
_set_current_scene(idx);
editor_data.clear_editor_states();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
return idx;
}
@ -3679,7 +3589,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!p_set_inherited) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_scene) {
_scene_tab_changed(i);
_set_current_scene(i);
return OK;
}
}
@ -3710,10 +3620,10 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
_remove_edited_scene();
} else if (!p_silent_change_tab) {
_scene_tab_changed(idx);
} else if (p_silent_change_tab) {
_set_current_scene_nocheck(idx);
} else {
set_current_scene(idx);
_set_current_scene(idx);
}
dependency_errors.clear();
@ -3725,7 +3635,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
_set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_NOT_FOUND;
@ -3741,7 +3651,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
_set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_MISSING_DEPENDENCIES;
@ -3777,7 +3687,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
_dialog_display_load_error(lpath, ERR_FILE_CORRUPT);
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
_set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_CORRUPT;
@ -3803,7 +3713,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
}
_update_title();
_update_scene_tabs();
scene_tabs->update_scene_tabs();
_add_to_recent_scenes(lpath);
if (editor_folding.has_folding_data(lpath)) {
@ -3998,6 +3908,10 @@ void EditorNode::open_request(const String &p_path) {
load_scene(p_path); // As it will be opened in separate tab.
}
bool EditorNode::has_previous_scenes() const {
return !previous_scenes.is_empty();
}
void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
load_scene(p_resource->get_path().get_slice("::", 0));
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
@ -5408,7 +5322,7 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout) {
String current_scene = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "current_scene");
int current_scene_idx = scenes.find(current_scene);
if (current_scene_idx >= 0) {
set_current_scene(current_scene_idx);
_set_current_scene(current_scene_idx);
}
}
@ -5500,14 +5414,6 @@ void EditorNode::cleanup() {
_init_callbacks.clear();
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
overridden_default_layout = -1;
@ -5572,13 +5478,6 @@ void EditorNode::_layout_menu_option(int p_id) {
}
}
void EditorNode::_scene_tab_script_edited(int p_tab) {
Ref<Script> scr = editor_data.get_scene_root_script(p_tab);
if (scr.is_valid()) {
InspectorDock::get_singleton()->edit_resource(scr);
}
}
void EditorNode::_proceed_closing_scene_tabs() {
List<String>::Element *E = tabs_to_close.front();
if (!E) {
@ -5610,8 +5509,8 @@ bool EditorNode::_is_closing_editor() const {
return tab_closing_menu_option == FILE_QUIT || tab_closing_menu_option == RUN_PROJECT_MANAGER || tab_closing_menu_option == RELOAD_CURRENT_PROJECT;
}
void EditorNode::_scene_tab_closed(int p_tab, int p_option) {
current_menu_option = p_option;
void EditorNode::_scene_tab_closed(int p_tab) {
current_menu_option = SCENE_TAB_CLOSE;
tab_closing_idx = p_tab;
Node *scene = editor_data.get_edited_scene_root(p_tab);
if (!scene) {
@ -5639,17 +5538,12 @@ void EditorNode::_scene_tab_closed(int p_tab, int p_option) {
}
if (!unsaved_message.is_empty()) {
if (get_current_tab() != p_tab) {
set_current_scene(p_tab);
if (scene_tabs->get_current_tab() != p_tab) {
_set_current_scene(p_tab);
}
if (current_menu_option == RELOAD_CURRENT_PROJECT) {
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before reloading?"));
} else {
save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
}
save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
save_confirmation->reset_size();
save_confirmation->popup_centered();
} else {
@ -5657,113 +5551,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int p_option) {
}
save_editor_layout_delayed();
_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {
if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
return;
}
int current_tab = scene_tabs->get_current_tab();
if (p_tab == current_tab || p_tab < 0) {
tab_preview_panel->hide();
} else {
String path = editor_data.get_scene_path(p_tab);
if (!path.is_empty()) {
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_thumbnail_done", p_tab);
}
}
}
void EditorNode::_scene_tab_exit() {
tab_preview_panel->hide();
}
void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
int tab_id = scene_tabs->get_hovered_tab();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (tab_id >= 0) {
if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(tab_id);
}
} else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
int tab_buttons = 0;
if (scene_tabs->get_offset_buttons_visible()) {
tab_buttons = theme->get_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + theme->get_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
}
if ((gui_base->is_layout_rtl() && mb->get_position().x > tab_buttons) || (!gui_base->is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// Context menu.
scene_tabs_context_menu->clear();
scene_tabs_context_menu->reset_size();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), FILE_NEW_SCENE);
if (tab_id >= 0) {
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), FILE_SAVE_SCENE);
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), FILE_SAVE_AS_SCENE);
}
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), FILE_SAVE_ALL_SCENES);
if (tab_id >= 0) {
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), FILE_SHOW_IN_FILESYSTEM);
scene_tabs_context_menu->add_item(TTR("Play This Scene"), FILE_RUN_SCENE);
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), FILE_CLOSE);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_CLOSE), TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), FILE_OPEN_PREV);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), TTR("Undo Close Tab"));
if (previous_scenes.is_empty()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
}
scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS);
if (editor_data.get_edited_scene_count() <= 1) {
scene_tabs_context_menu->set_item_disabled(file_menu->get_item_index(FILE_CLOSE_OTHERS), true);
}
scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), FILE_CLOSE_RIGHT);
if (editor_data.get_edited_scene_count() == tab_id + 1) {
scene_tabs_context_menu->set_item_disabled(file_menu->get_item_index(FILE_CLOSE_RIGHT), true);
}
scene_tabs_context_menu->add_item(TTR("Close All Tabs"), FILE_CLOSE_ALL);
}
scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
scene_tabs_context_menu->reset_size();
scene_tabs_context_menu->popup();
}
}
}
void EditorNode::_reposition_active_tab(int idx_to) {
editor_data.move_edited_scene_to_index(idx_to);
_update_scene_tabs();
}
void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
int p_tab = p_udata.operator signed int();
if (p_preview.is_valid()) {
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
rect.position += scene_tabs->get_global_position();
tab_preview->set_texture(p_preview);
tab_preview_panel->set_position(rect.position + Vector2(0, rect.size.height));
tab_preview_panel->show();
}
}
void EditorNode::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
if (p_tab == editor_data.get_edited_scene()) {
return; // Pointless.
}
set_current_scene(p_tab);
scene_tabs->update_scene_tabs();
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
@ -6078,19 +5866,6 @@ PopupMenu *EditorNode::get_export_as_menu() {
return export_as_menu;
}
void EditorNode::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
}
void EditorNode::_global_menu_new_window(const Variant &p_tag) {
if (OS::get_singleton()->get_main_loop()) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
}
void EditorNode::_dropped_files(const Vector<String> &p_files) {
String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_current_directory());
@ -6708,9 +6483,6 @@ void EditorNode::_feature_profile_changed() {
}
void EditorNode::_bind_methods() {
ClassDB::bind_method("edit_current", &EditorNode::edit_current);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
@ -6720,13 +6492,9 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
@ -7268,62 +7036,13 @@ EditorNode::EditorNode() {
VBoxContainer *srt = memnew(VBoxContainer);
srt->set_v_size_flags(Control::SIZE_EXPAND_FILL);
top_split->add_child(srt);
srt->add_theme_constant_override("separation", 0);
top_split->add_child(srt);
tab_preview_panel = memnew(Panel);
tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
tab_preview_panel->hide();
tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
gui_base->add_child(tab_preview_panel);
tab_preview = memnew(TextureRect);
tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tab_preview->set_size(Size2(96, 96) * EDSCALE);
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
tabbar_panel = memnew(PanelContainer);
tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
srt->add_child(tabbar_panel);
tabbar_container = memnew(HBoxContainer);
tabbar_panel->add_child(tabbar_container);
scene_tabs = memnew(TabBar);
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->add_theme_constant_override("icon_max_width", gui_base->get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->set_auto_translate(false);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab));
scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs));
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tabbar_container->add_child(scene_tabs);
scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
scene_tabs_context_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
scene_tab_add = memnew(Button);
scene_tab_add->set_flat(true);
scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tabs->add_child(scene_tab_add);
scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE));
scene_tab_add_ph = memnew(Control);
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
tabbar_container->add_child(scene_tab_add_ph);
scene_tabs = memnew(EditorSceneTabs);
srt->add_child(scene_tabs);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_set_current_scene));
scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed));
distraction_free = memnew(Button);
distraction_free->set_flat(true);
@ -7331,10 +7050,10 @@ EditorNode::EditorNode() {
ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::D);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
distraction_free->set_toggle_mode(true);
tabbar_container->add_child(distraction_free);
scene_tabs->add_extra_button(distraction_free);
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
@ -8157,7 +7876,7 @@ EditorNode::EditorNode() {
editor_data.add_edited_scene(-1);
editor_data.set_edited_scene(0);
_update_scene_tabs();
scene_tabs->update_scene_tabs();
ImportDock::get_singleton()->initialize_import_options();

View file

@ -93,6 +93,7 @@ class EditorResourcePreview;
class EditorResourceConversionPlugin;
class EditorRunBar;
class EditorRunNative;
class EditorSceneTabs;
class EditorSelectionHistory;
class EditorSettingsDialog;
class EditorTitleBar;
@ -154,6 +155,8 @@ public:
};
private:
friend class EditorSceneTabs;
enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
@ -216,6 +219,7 @@ private:
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
SCENE_TAB_CLOSE,
EDITOR_SCREENSHOT,
@ -235,9 +239,6 @@ private:
SET_RENDERER_NAME_SAVE_AND_RESTART,
GLOBAL_NEW_WINDOW,
GLOBAL_SCENE,
IMPORT_PLUGIN_BASE = 100,
TOOL_MENU_BASE = 1000
@ -319,10 +320,7 @@ private:
Vector<HSplitContainer *> hsplits;
// Main tabs.
TabBar *scene_tabs = nullptr;
PopupMenu *scene_tabs_context_menu = nullptr;
Panel *tab_preview_panel = nullptr;
TextureRect *tab_preview = nullptr;
EditorSceneTabs *scene_tabs = nullptr;
int tab_closing_idx = 0;
List<String> tabs_to_close;
@ -437,11 +435,7 @@ private:
int dock_popup_selected_idx = -1;
int dock_select_rect_over_idx = -1;
PanelContainer *tabbar_panel = nullptr;
HBoxContainer *tabbar_container = nullptr;
Button *distraction_free = nullptr;
Button *scene_tab_add = nullptr;
Control *scene_tab_add_ph = nullptr;
Vector<BottomPanelItem> bottom_panel_items;
PanelContainer *bottom_panel = nullptr;
@ -567,7 +561,6 @@ private:
void _save_editor_states(const String &p_file, int p_idx = -1);
void _load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file);
void _update_title();
void _update_scene_tabs();
void _version_control_menu_option(int p_idx);
void _close_messages();
void _show_messages();
@ -579,11 +572,14 @@ private:
int _save_external_resources();
void _set_current_scene(int p_idx);
void _set_current_scene_nocheck(int p_idx);
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
void _save_scene(String p_file, int idx = -1);
void _save_all_scenes();
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());
void _scene_tab_closed(int p_tab);
void _inherit_request(String p_file);
void _instantiate_request(const Vector<String> &p_files);
@ -597,8 +593,6 @@ private:
void _add_to_recent_scenes(const String &p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
void _global_menu_scene(const Variant &p_tag);
void _global_menu_new_window(const Variant &p_tag);
void _dropped_files(const Vector<String> &p_files);
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
@ -637,16 +631,9 @@ private:
void _dock_floating_close_request(WindowWrapper *p_wrapper);
void _dock_make_selected_float();
void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true);
void _scene_tab_changed(int p_tab);
void _proceed_closing_scene_tabs();
bool _is_closing_editor() const;
void _scene_tab_closed(int p_tab, int p_option = SCENE_TAB_CLOSE);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
@ -706,9 +693,6 @@ protected:
static void _bind_methods();
void _notification(int p_what);
int get_current_tab();
void set_current_tab(int p_tab);
public:
// Public for use with callable_mp.
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
@ -765,6 +749,9 @@ public:
ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
void trigger_menu_option(int p_option, bool p_confirmed);
bool has_previous_scenes() const;
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
@ -850,8 +837,6 @@ public:
bool is_scene_open(const String &p_path);
void set_current_scene(int p_idx);
void setup_color_picker(ColorPicker *p_picker);
void request_instantiate_scene(const String &p_path);

View file

@ -45,6 +45,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_dir_dialog.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import_dock.h"
#include "editor/plugins/editor_resource_tooltip_plugins.h"
@ -1732,14 +1733,14 @@ void FileSystemDock::_rename_operation_confirm() {
HashMap<String, String> folder_renames;
_try_move_item(to_rename, new_path, file_renames, folder_renames);
int current_tab = EditorNode::get_singleton()->get_current_tab();
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
_save_scenes_after_move(file_renames); // save scenes before updating
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
EditorNode::get_singleton()->set_current_tab(current_tab);
EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
print_verbose("FileSystem: calling rescan.");
_rescan();
@ -1881,14 +1882,14 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
}
if (is_moved) {
int current_tab = EditorNode::get_singleton()->get_current_tab();
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
_save_scenes_after_move(file_renames); // Save scenes before updating.
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
EditorNode::get_singleton()->set_current_tab(current_tab);
EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
print_verbose("FileSystem: calling rescan.");
_rescan();

View file

@ -0,0 +1,384 @@
/**************************************************************************/
/* editor_scene_tabs.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_scene_tabs.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/texture_rect.h"
EditorSceneTabs *EditorSceneTabs::singleton = nullptr;
void EditorSceneTabs::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
tabbar_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
scene_tabs->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
scene_tab_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
} break;
}
}
void EditorSceneTabs::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
emit_signal("tab_changed", p_tab);
}
void EditorSceneTabs::_scene_tab_script_edited(int p_tab) {
Ref<Script> scr = EditorNode::get_editor_data().get_scene_root_script(p_tab);
if (scr.is_valid()) {
InspectorDock::get_singleton()->edit_resource(scr);
}
}
void EditorSceneTabs::_scene_tab_closed(int p_tab) {
emit_signal("tab_closed", p_tab);
}
void EditorSceneTabs::_scene_tab_hovered(int p_tab) {
if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
return;
}
int current_tab = scene_tabs->get_current_tab();
if (p_tab == current_tab || p_tab < 0) {
tab_preview_panel->hide();
} else {
String path = EditorNode::get_editor_data().get_scene_path(p_tab);
if (!path.is_empty()) {
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_tab_preview_done", p_tab);
}
}
}
void EditorSceneTabs::_scene_tab_exit() {
tab_preview_panel->hide();
}
void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
int tab_id = scene_tabs->get_hovered_tab();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (tab_id >= 0) {
if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(tab_id);
}
} else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
int tab_buttons = 0;
if (scene_tabs->get_offset_buttons_visible()) {
tab_buttons = get_theme_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + get_theme_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
}
if ((is_layout_rtl() && mb->get_position().x > tab_buttons) || (!is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_NEW_SCENE, true);
}
}
if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// Context menu.
_update_context_menu();
scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
scene_tabs_context_menu->reset_size();
scene_tabs_context_menu->popup();
}
}
}
void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
update_scene_tabs();
}
void EditorSceneTabs::_update_context_menu() {
scene_tabs_context_menu->clear();
scene_tabs_context_menu->reset_size();
int tab_id = scene_tabs->get_hovered_tab();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), EditorNode::FILE_NEW_SCENE);
if (tab_id >= 0) {
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), EditorNode::FILE_SAVE_SCENE);
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), EditorNode::FILE_SAVE_AS_SCENE);
}
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), EditorNode::FILE_SAVE_ALL_SCENES);
if (tab_id >= 0) {
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), EditorNode::FILE_SHOW_IN_FILESYSTEM);
scene_tabs_context_menu->add_item(TTR("Play This Scene"), EditorNode::FILE_RUN_SCENE);
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), EditorNode::FILE_CLOSE);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE), TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), EditorNode::FILE_OPEN_PREV);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), TTR("Undo Close Tab"));
if (!EditorNode::get_singleton()->has_previous_scenes()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), true);
}
scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), EditorNode::FILE_CLOSE_OTHERS);
if (EditorNode::get_editor_data().get_edited_scene_count() <= 1) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE_OTHERS), true);
}
scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), EditorNode::FILE_CLOSE_RIGHT);
if (EditorNode::get_editor_data().get_edited_scene_count() == tab_id + 1) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE_RIGHT), true);
}
scene_tabs_context_menu->add_item(TTR("Close All Tabs"), EditorNode::FILE_CLOSE_ALL);
}
}
// TODO: This REALLY should be done in a better way than replacing all tabs after almost EVERY action.
void EditorSceneTabs::update_scene_tabs() {
tab_preview_panel->hide();
bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_clear("_dock");
}
// Get all scene names, which may be ambiguous.
Vector<String> disambiguated_scene_names;
Vector<String> full_path_names;
for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
disambiguated_scene_names.append(EditorNode::get_editor_data().get_scene_title(i));
full_path_names.append(EditorNode::get_editor_data().get_scene_path(i));
}
EditorNode::disambiguate_filenames(full_path_names, disambiguated_scene_names);
// Workaround to ignore the tab_changed signal from the first added tab.
scene_tabs->disconnect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
scene_tabs->clear_tabs();
Ref<Texture2D> script_icon = get_theme_icon(SNAME("Script"), SNAME("EditorIcons"));
for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
Node *type_node = EditorNode::get_editor_data().get_edited_scene_root(i);
Ref<Texture2D> icon;
if (type_node) {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorNode::get_editor_data().get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_item("_dock", EditorNode::get_editor_data().get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorSceneTabs::_global_menu_scene), Callable(), i);
}
if (show_rb && EditorNode::get_editor_data().get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_button_icon(i, script_icon);
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &EditorSceneTabs::_global_menu_new_window));
}
if (scene_tabs->get_tab_count() > 0) {
scene_tabs->set_current_tab(EditorNode::get_editor_data().get_edited_scene());
}
const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
if (scene_tabs->get_offset_buttons_visible()) {
// Move the add button to a fixed position.
if (scene_tab_add->get_parent() == scene_tabs) {
scene_tabs->remove_child(scene_tab_add);
scene_tab_add_ph->add_child(scene_tab_add);
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
}
} else {
// Move the add button to be after the last tab.
if (scene_tab_add->get_parent() == scene_tab_add_ph) {
scene_tab_add_ph->remove_child(scene_tab_add);
scene_tabs->add_child(scene_tab_add);
}
if (scene_tabs->get_tab_count() == 0) {
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
return;
}
Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
if (scene_tabs->is_layout_rtl()) {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
} else {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
}
}
// Reconnect after everything is done.
scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
}
void EditorSceneTabs::_tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
int p_tab = p_udata;
if (p_preview.is_valid()) {
tab_preview->set_texture(p_preview);
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
rect.position += scene_tabs->get_global_position();
tab_preview_panel->set_global_position(rect.position + Vector2(0, rect.size.height));
tab_preview_panel->show();
}
}
void EditorSceneTabs::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
}
void EditorSceneTabs::_global_menu_new_window(const Variant &p_tag) {
if (OS::get_singleton()->get_main_loop()) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
}
void EditorSceneTabs::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = EditorNode::get_editor_data().get_edited_scene() + 1;
next_tab %= EditorNode::get_editor_data().get_edited_scene_count();
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
int next_tab = EditorNode::get_editor_data().get_edited_scene() - 1;
next_tab = next_tab >= 0 ? next_tab : EditorNode::get_editor_data().get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
}
}
void EditorSceneTabs::add_extra_button(Button *p_button) {
tabbar_container->add_child(p_button);
}
void EditorSceneTabs::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
int EditorSceneTabs::get_current_tab() const {
return scene_tabs->get_current_tab();
}
void EditorSceneTabs::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab_index")));
ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab_index")));
ClassDB::bind_method("_tab_preview_done", &EditorSceneTabs::_tab_preview_done);
}
EditorSceneTabs::EditorSceneTabs() {
singleton = this;
tabbar_panel = memnew(PanelContainer);
add_child(tabbar_panel);
tabbar_container = memnew(HBoxContainer);
tabbar_panel->add_child(tabbar_container);
scene_tabs = memnew(TabBar);
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->set_auto_translate(false);
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tabbar_container->add_child(scene_tabs);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_closed));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorSceneTabs::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorSceneTabs::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorSceneTabs::_scene_tab_input));
scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorSceneTabs::_reposition_active_tab));
scene_tabs->connect("resized", callable_mp(this, &EditorSceneTabs::update_scene_tabs));
scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
scene_tabs_context_menu->connect("id_pressed", callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(false));
scene_tab_add = memnew(Button);
scene_tab_add->set_flat(true);
scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
scene_tabs->add_child(scene_tab_add);
scene_tab_add->connect("pressed", callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(EditorNode::FILE_NEW_SCENE, false));
scene_tab_add_ph = memnew(Control);
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
tabbar_container->add_child(scene_tab_add_ph);
// On-hover tab preview.
Control *tab_preview_anchor = memnew(Control);
tab_preview_anchor->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
add_child(tab_preview_anchor);
tab_preview_panel = memnew(Panel);
tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
tab_preview_panel->hide();
tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
tab_preview_anchor->add_child(tab_preview_panel);
tab_preview = memnew(TextureRect);
tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tab_preview->set_size(Size2(96, 96) * EDSCALE);
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
}

View file

@ -0,0 +1,94 @@
/**************************************************************************/
/* editor_scene_tabs.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SCENE_TABS_H
#define EDITOR_SCENE_TABS_H
#include "scene/gui/margin_container.h"
class Button;
class HBoxContainer;
class Panel;
class PanelContainer;
class PopupMenu;
class TabBar;
class TextureRect;
class EditorSceneTabs : public MarginContainer {
GDCLASS(EditorSceneTabs, MarginContainer);
static EditorSceneTabs *singleton;
PanelContainer *tabbar_panel = nullptr;
HBoxContainer *tabbar_container = nullptr;
TabBar *scene_tabs = nullptr;
PopupMenu *scene_tabs_context_menu = nullptr;
Button *scene_tab_add = nullptr;
Control *scene_tab_add_ph = nullptr;
Panel *tab_preview_panel = nullptr;
TextureRect *tab_preview = nullptr;
void _scene_tab_changed(int p_tab);
void _scene_tab_script_edited(int p_tab);
void _scene_tab_closed(int p_tab);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int p_to_index);
void _update_context_menu();
void _tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _global_menu_scene(const Variant &p_tag);
void _global_menu_new_window(const Variant &p_tag);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static EditorSceneTabs *get_singleton() { return singleton; }
void add_extra_button(Button *p_button);
void set_current_tab(int p_tab);
int get_current_tab() const;
void update_scene_tabs();
EditorSceneTabs();
};
#endif // EDITOR_SCENE_TABS_H

View file

@ -458,7 +458,7 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
#ifdef TOOLS_ENABLED
// PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::get_singleton()->call_deferred(SNAME("edit_current"));
callable_mp(EditorNode::get_singleton(), &EditorNode::edit_current).call_deferred();
}
#endif
}