Remove unnecessary print with AnimationNodeStateMachinePlayback

This commit is contained in:
volzhs 2018-08-24 01:29:19 +09:00
parent e3014467e4
commit 6a0a8bf814

View file

@ -124,7 +124,6 @@ void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
start_request_travel = false;
start_request = p_state;
stop_request = false;
print_line("wants start");
}
void AnimationNodeStateMachinePlayback::stop() {