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Fix the grainy sky while using debanding
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@ -215,6 +215,6 @@ void main() {
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frag_color.a = alpha;
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#ifdef USE_DEBANDING
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frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
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frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy) * luminance_multiplier;
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#endif
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}
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@ -290,6 +290,6 @@ void main() {
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}
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#ifdef USE_DEBANDING
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frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
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frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy) * params.luminance_multiplier;
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#endif
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}
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