1
0
mirror of https://github.com/godotengine/godot synced 2024-07-08 19:45:48 +00:00

fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash

This commit is contained in:
ajreckof 2024-03-13 15:35:23 +01:00
parent 61282068f4
commit 69e5e582c8
2 changed files with 14 additions and 10 deletions

View File

@ -721,8 +721,12 @@ bool EditorData::check_and_update_scene(int p_idx) {
}
new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
memdelete(edited_scene[p_idx].root);
Node *old_root = edited_scene[p_idx].root;
for (int i = 0; i < old_root->get_child_count(); i++) {
memdelete(old_root->get_child(i));
}
old_root->replace_by(new_scene);
memdelete(old_root);
edited_scene.write[p_idx].root = new_scene;
if (!new_scene->get_scene_file_path().is_empty()) {
edited_scene.write[p_idx].path = new_scene->get_scene_file_path();

View File

@ -3790,14 +3790,6 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
if (editor_data.check_and_update_scene(p_idx)) {
if (editor_data.get_scene_path(p_idx) != "") {
editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_scene_history_id(p_idx));
}
changing_scene = true;
editor_data.save_edited_scene_state(editor_selection, &editor_history, _get_main_scene_state());
@ -3836,6 +3828,14 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
if (tabs_to_close.is_empty()) {
callable_mp(this, &EditorNode::_set_main_scene_state).call_deferred(state, get_edited_scene()); // Do after everything else is done setting up.
}
if (editor_data.check_and_update_scene(p_idx)) {
if (!editor_data.get_scene_path(p_idx).is_empty()) {
editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_scene_history_id(p_idx));
}
}
void EditorNode::setup_color_picker(ColorPicker *p_picker) {