C#: Ensure we only create one CSharpScript per type

Previously, for each scripts class instance that was created from code
rather than by the engine, we were constructing, configuring and
assigning a new CSharpScript.
This has changed now and we make sure there's only one CSharpScript
associated to each type.
This commit is contained in:
Ignacio Roldán Etcheverry 2022-02-27 21:57:36 +01:00
parent 92503ae8db
commit 67db89988d
9 changed files with 140 additions and 135 deletions

View file

@ -104,7 +104,7 @@ Error CSharpLanguage::execute_file(const String &p_path) {
return OK;
}
extern void *godotsharp_pinvoke_funcs[179];
extern void *godotsharp_pinvoke_funcs[181];
[[maybe_unused]] volatile void **do_not_strip_godotsharp_pinvoke_funcs;
#ifdef TOOLS_ENABLED
extern void *godotsharp_editor_pinvoke_funcs[30];
@ -793,6 +793,20 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// (while hot-reload is not yet implemented)
gdmono->initialize_load_assemblies();
{
MutexLock lock(script_instances_mutex);
for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
Ref<CSharpScript> script(elem->self());
script->exports_invalidated = true;
if (!script->get_path().is_empty()) {
script->reload(p_soft_reload);
}
}
}
#if 0
// There is no soft reloading with Mono. It's always hard reloading.
@ -1010,7 +1024,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
CSharpScript::initialize_for_managed_type(script, script_class, native);
CSharpScript::reload_registered_script(script, script_class, native);
}
StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
@ -1563,9 +1577,13 @@ void CSharpLanguage::tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_i
CSharpLanguage::set_instance_binding(p_unmanaged, data);
}
void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
// This method should not fail
Ref<CSharpScript> script = *p_script;
// We take care of destructing this reference here, so the managed code won't need to do another P/Invoke call
p_script->~Ref();
CRASH_COND(!p_unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@ -1578,12 +1596,8 @@ void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_int
MonoGCHandleData gchandle = MonoGCHandleData(p_gchandle_intptr,
p_ref_counted ? gdmono::GCHandleType::WEAK_HANDLE : gdmono::GCHandleType::STRONG_HANDLE);
Ref<CSharpScript> script = p_script;
CRASH_COND(script.is_null());
CSharpScript::initialize_for_managed_type(script);
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(p_unmanaged, script.ptr(), gchandle);
p_unmanaged->set_script_and_instance(script, csharp_instance);
@ -2345,12 +2359,17 @@ void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
}
void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script) {
void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
// IMPORTANT:
// This method must be called only after the CSharpScript and its associated type
// have been added to the script bridge map in the ScriptManagerBridge C# class.
// Other than that, it's the same as `CSharpScript::reload`.
// This method should not fail, only assertions allowed
// This method should not fail, only assertions allowed.
// Unlike `reload`, we print an error rather than silently returning,
// as we can assert this won't be called a second time until invalidated.
ERR_FAIL_COND(!p_script->reload_invalidated);
p_script->valid = true;
p_script->reload_invalidated = false;
@ -2607,9 +2626,6 @@ Error CSharpScript::reload(bool p_keep_state) {
String script_path = get_path();
// In case it was already added by a previous reload
GDMonoCache::managed_callbacks.ScriptManagerBridge_RemoveScriptBridge(this);
valid = GDMonoCache::managed_callbacks.ScriptManagerBridge_AddScriptBridge(this, &script_path);
if (valid) {
@ -2817,9 +2833,13 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
// TODO ignore anything inside bin/ and obj/ in tools builds?
CSharpScript *script = memnew(CSharpScript);
Ref<CSharpScript> script;
Ref<CSharpScript> scriptres(script);
if (GDMonoCache::godot_api_cache_updated) {
GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &script);
} else {
script = Ref<CSharpScript>(memnew(CSharpScript));
}
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
Error err = script->load_source_code(p_path);
@ -2834,7 +2854,7 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
*r_error = OK;
}
return scriptres;
return script;
}
void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {

View file

@ -134,7 +134,6 @@ private:
// Do not use unless you know what you are doing
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script);
protected:
static void _bind_methods();
@ -144,6 +143,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_properties) const;
public:
static void reload_registered_script(Ref<CSharpScript> p_script);
bool can_instantiate() const override;
StringName get_instance_base_type() const override;
ScriptInstance *instance_create(Object *p_this) override;
@ -460,7 +461,7 @@ public:
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
static void tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted);
static void tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted);
static void tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted);
static void tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged);
#warning TODO

View file

@ -21,6 +21,7 @@ namespace Godot.Bridge
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_HasScriptSignal;
public delegate* unmanaged<IntPtr, IntPtr, godot_bool> ScriptManagerBridge_ScriptIsOrInherits;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_AddScriptBridge;
public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
public delegate* unmanaged<IntPtr, godot_bool*, godot_dictionary*, void> ScriptManagerBridge_UpdateScriptClassInfo;
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
@ -56,6 +57,7 @@ namespace Godot.Bridge
ScriptManagerBridge_HasScriptSignal = &ScriptManagerBridge.HasScriptSignal,
ScriptManagerBridge_ScriptIsOrInherits = &ScriptManagerBridge.ScriptIsOrInherits,
ScriptManagerBridge_AddScriptBridge = &ScriptManagerBridge.AddScriptBridge,
ScriptManagerBridge_GetOrCreateScriptBridgeForPath = &ScriptManagerBridge.GetOrCreateScriptBridgeForPath,
ScriptManagerBridge_RemoveScriptBridge = &ScriptManagerBridge.RemoveScriptBridge,
ScriptManagerBridge_UpdateScriptClassInfo = &ScriptManagerBridge.UpdateScriptClassInfo,
ScriptManagerBridge_SwapGCHandleForType = &ScriptManagerBridge.SwapGCHandleForType,

View file

@ -12,22 +12,11 @@ namespace Godot.Bridge
{
public static class ScriptManagerBridge
{
private static System.Collections.Generic.Dictionary<string, ScriptLookupInfo> _scriptLookupMap = new();
private static System.Collections.Generic.Dictionary<IntPtr, Type> _scriptBridgeMap = new();
private static System.Collections.Generic.Dictionary<string, Type> _pathScriptMap = new();
private struct ScriptLookupInfo
{
public string ClassNamespace { get; private set; }
public string ClassName { get; private set; }
public Type ScriptType { get; private set; }
public ScriptLookupInfo(string classNamespace, string className, Type scriptType)
{
ClassNamespace = classNamespace;
ClassName = className;
ScriptType = scriptType;
}
};
private static readonly object ScriptBridgeLock = new();
private static System.Collections.Generic.Dictionary<IntPtr, Type> _scriptTypeMap = new();
private static System.Collections.Generic.Dictionary<Type, IntPtr> _typeScriptMap = new();
[UnmanagedCallersOnly]
internal static void FrameCallback()
@ -80,7 +69,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
Type scriptType = _scriptBridgeMap[scriptPtr];
Type scriptType = _scriptTypeMap[scriptPtr];
var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
var ctor = scriptType
@ -133,7 +122,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType))
if (!_scriptTypeMap.TryGetValue(scriptPtr, out var scriptType))
{
*outRes = default;
return;
@ -225,7 +214,7 @@ namespace Godot.Bridge
if (scriptPathAttr == null)
return;
_scriptLookupMap[scriptPathAttr.Path] = new ScriptLookupInfo(type.Namespace, type.Name, type);
_pathScriptMap[scriptPathAttr.Path] = type;
}
var assemblyHasScriptsAttr = assembly.GetCustomAttributes(inherit: false)
@ -304,7 +293,7 @@ namespace Godot.Bridge
// Performance is not critical here as this will be replaced with source generators.
using var signals = new Dictionary();
Type top = _scriptBridgeMap[scriptPtr];
Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)
@ -400,7 +389,7 @@ namespace Godot.Bridge
string signalNameStr = Marshaling.ConvertStringToManaged(*signalName);
Type top = _scriptBridgeMap[scriptPtr];
Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)
@ -446,10 +435,10 @@ namespace Godot.Bridge
{
try
{
if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType))
if (!_scriptTypeMap.TryGetValue(scriptPtr, out var scriptType))
return false.ToGodotBool();
if (!_scriptBridgeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType))
if (!_scriptTypeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType))
return false.ToGodotBool();
return (scriptType == maybeBaseType || maybeBaseType.IsAssignableFrom(scriptType)).ToGodotBool();
@ -466,12 +455,19 @@ namespace Godot.Bridge
{
try
{
string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
lock (ScriptBridgeLock)
{
if (!_scriptTypeMap.ContainsKey(scriptPtr))
{
string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
if (!_scriptLookupMap.TryGetValue(scriptPathStr, out var lookupInfo))
return false.ToGodotBool();
if (!_pathScriptMap.TryGetValue(scriptPathStr, out Type scriptType))
return false.ToGodotBool();
_scriptBridgeMap.Add(scriptPtr, lookupInfo.ScriptType);
_scriptTypeMap.Add(scriptPtr, scriptType);
_typeScriptMap.Add(scriptType, scriptPtr);
}
}
return true.ToGodotBool();
}
@ -482,15 +478,49 @@ namespace Godot.Bridge
}
}
internal static void AddScriptBridgeWithType(IntPtr scriptPtr, Type scriptType)
=> _scriptBridgeMap.Add(scriptPtr, scriptType);
[UnmanagedCallersOnly]
internal static unsafe void GetOrCreateScriptBridgeForPath(godot_string* scriptPath, godot_ref* outScript)
{
string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
if (!_pathScriptMap.TryGetValue(scriptPathStr, out Type scriptType))
{
NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
return;
}
GetOrCreateScriptBridgeForType(scriptType, outScript);
}
internal static unsafe void GetOrCreateScriptBridgeForType(Type scriptType, godot_ref* outScript)
{
lock (ScriptBridgeLock)
{
if (_typeScriptMap.TryGetValue(scriptType, out IntPtr scriptPtr))
{
NativeFuncs.godotsharp_ref_new_from_ref_counted_ptr(out *outScript, scriptPtr);
return;
}
NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
scriptPtr = outScript->Reference;
_scriptTypeMap.Add(scriptPtr, scriptType);
_typeScriptMap.Add(scriptType, scriptPtr);
NativeFuncs.godotsharp_internal_reload_registered_script(scriptPtr);
}
}
[UnmanagedCallersOnly]
internal static void RemoveScriptBridge(IntPtr scriptPtr)
{
try
{
_scriptBridgeMap.Remove(scriptPtr);
lock (ScriptBridgeLock)
{
_ = _scriptTypeMap.Remove(scriptPtr);
}
}
catch (Exception e)
{
@ -505,7 +535,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
var scriptType = _scriptBridgeMap[scriptPtr];
var scriptType = _scriptTypeMap[scriptPtr];
*outTool = scriptType.GetCustomAttributes(inherit: false)
.OfType<ToolAttribute>()
@ -630,7 +660,7 @@ namespace Godot.Bridge
{
try
{
Type scriptType = _scriptBridgeMap[scriptPtr];
Type scriptType = _scriptTypeMap[scriptPtr];
GetPropertyInfoListForType(scriptType, scriptPtr, addPropInfoFunc);
}
catch (Exception e)
@ -752,7 +782,7 @@ namespace Godot.Bridge
{
try
{
Type top = _scriptBridgeMap[scriptPtr];
Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)

View file

@ -60,13 +60,17 @@ namespace Godot.NativeInterop
}
else
{
IntPtr scriptPtr = NativeFuncs.godotsharp_internal_new_csharp_script();
unsafe
{
// We don't dispose `script` ourselves here.
// `tie_user_managed_to_unmanaged` does it for us to avoid another P/Invoke call.
godot_ref script;
ScriptManagerBridge.GetOrCreateScriptBridgeForType(type, &script);
ScriptManagerBridge.AddScriptBridgeWithType(scriptPtr, type);
// IMPORTANT: This must be called after AddScriptWithTypeBridge
NativeFuncs.godotsharp_internal_tie_user_managed_to_unmanaged(
GCHandle.ToIntPtr(gcHandle), unmanaged, scriptPtr, refCounted.ToGodotBool());
// IMPORTANT: This must be called after GetOrCreateScriptBridgeForType
NativeFuncs.godotsharp_internal_tie_user_managed_to_unmanaged(
GCHandle.ToIntPtr(gcHandle), unmanaged, &script, refCounted.ToGodotBool());
}
}
}

View file

@ -42,7 +42,8 @@ namespace Godot.NativeInterop
internal static extern void godotsharp_internal_object_disposed(IntPtr ptr, IntPtr gcHandleToFree);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_refcounted_disposed(IntPtr ptr, IntPtr gcHandleToFree, godot_bool isFinalizer);
internal static extern void godotsharp_internal_refcounted_disposed(IntPtr ptr, IntPtr gcHandleToFree,
godot_bool isFinalizer);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_object_connect_event_signal(IntPtr obj,
@ -59,7 +60,7 @@ namespace Godot.NativeInterop
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_tie_user_managed_to_unmanaged(IntPtr gcHandleIntPtr,
IntPtr unmanaged, IntPtr scriptPtr, godot_bool refCounted);
IntPtr unmanaged, godot_ref* scriptPtr, godot_bool refCounted);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(
@ -77,7 +78,10 @@ namespace Godot.NativeInterop
IntPtr oldGCHandlePtr);
[DllImport(GodotDllName)]
internal static extern IntPtr godotsharp_internal_new_csharp_script();
internal static extern void godotsharp_internal_new_csharp_script(godot_ref* r_script);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_reload_registered_script(IntPtr scriptPtr);
[DllImport(GodotDllName)]
internal static extern void godotsharp_array_filter_godot_objects_by_native(in godot_string_name p_native_name,
@ -87,6 +91,9 @@ namespace Godot.NativeInterop
internal static extern void godotsharp_array_filter_godot_objects_by_non_native(in godot_array p_input,
out godot_array r_output);
[DllImport(GodotDllName)]
public static extern void godotsharp_ref_new_from_ref_counted_ptr(out godot_ref r_dest, IntPtr p_ref_counted_ptr);
[DllImport(GodotDllName)]
public static extern void godotsharp_ref_destroy(ref godot_ref p_instance);

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@ -285,7 +285,7 @@ GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHan
CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
}
@ -293,10 +293,13 @@ GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_set
CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
}
GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() {
CSharpScript *script = memnew(CSharpScript);
CRASH_COND(!script);
return script;
GD_PINVOKE_EXPORT void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
}
GD_PINVOKE_EXPORT void godotsharp_internal_reload_registered_script(CSharpScript *p_script) {
CRASH_COND(!p_script);
CSharpScript::reload_registered_script(Ref<CSharpScript>(p_script));
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
@ -321,6 +324,10 @@ GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const
}
}
GD_PINVOKE_EXPORT void godotsharp_ref_new_from_ref_counted_ptr(Ref<RefCounted> *r_dest, RefCounted *p_ref_counted_ptr) {
memnew_placement(r_dest, Ref<RefCounted>(p_ref_counted_ptr));
}
GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
p_instance->~Ref();
}
@ -1281,7 +1288,7 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *
#endif
// We need this to prevent the functions from being stripped.
void *godotsharp_pinvoke_funcs[179] = {
void *godotsharp_pinvoke_funcs[181] = {
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
@ -1297,8 +1304,10 @@ void *godotsharp_pinvoke_funcs[179] = {
(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
(void *)godotsharp_internal_new_csharp_script,
(void *)godotsharp_internal_reload_registered_script,
(void *)godotsharp_array_filter_godot_objects_by_native,
(void *)godotsharp_array_filter_godot_objects_by_non_native,
(void *)godotsharp_ref_new_from_ref_counted_ptr,
(void *)godotsharp_ref_destroy,
(void *)godotsharp_string_name_new_from_string,
(void *)godotsharp_node_path_new_from_string,

View file

@ -49,10 +49,9 @@
#include <coreclr_delegates.h>
#include <hostfxr.h>
#warning TODO mobile
// TODO mobile
#if 0
#ifdef ANDROID_ENABLED
#include "android_mono_config.h"
#include "support/android_support.h"
#elif defined(IOS_ENABLED)
#include "support/ios_support.h"
@ -61,75 +60,6 @@
GDMono *GDMono::singleton = nullptr;
namespace {
#warning "TODO .NET debugging and profiling. What's needed?"
#if 0
void gd_mono_profiler_init() {
String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
if (profiler_enabled) {
mono_profiler_load(profiler_args.utf8());
return;
}
const String env_var_name = "MONO_ENV_OPTIONS";
if (OS::get_singleton()->has_environment(env_var_name)) {
const String mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
// Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467
const String prefix = "--profile=";
if (mono_env_ops.begins_with(prefix)) {
const String ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
mono_profiler_load(ops.utf8());
}
}
}
void gd_mono_debug_init() {
CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
if (da_args.length()) {
OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
}
#ifdef TOOLS_ENABLED
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().is_empty() ||
Engine::get_singleton()->is_project_manager_hint()) {
if (da_args.size() == 0) {
return;
}
}
if (da_args.length() == 0) {
da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
.utf8();
}
#else
if (da_args.length() == 0) {
return; // Exported games don't use the project settings to setup the debugger agent
}
#endif
// Debugging enabled
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
da_args.get_data()
};
mono_jit_parse_options(2, (char **)options);
}
#endif
} // namespace
namespace {
hostfxr_initialize_for_dotnet_command_line_fn hostfxr_initialize_for_dotnet_command_line = nullptr;
hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config = nullptr;

View file

@ -84,6 +84,7 @@ struct ManagedCallbacks {
using FuncScriptManagerBridge_HasScriptSignal = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *);
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
@ -113,6 +114,7 @@ struct ManagedCallbacks {
FuncScriptManagerBridge_HasScriptSignal ScriptManagerBridge_HasScriptSignal;
FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;