Fix WebXR on desktop emulator by reseting active texture unit

This commit is contained in:
David Snopek 2023-10-31 16:18:38 -05:00
parent 4363ae34fa
commit 67d8102f95

View file

@ -2497,6 +2497,8 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
glDisable(GL_BLEND);
texture_storage->render_target_disable_clear_request(rb->render_target);
glActiveTexture(GL_TEXTURE0);
}
template <PassMode p_pass_mode>