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https://github.com/godotengine/godot
synced 2024-09-06 02:38:50 +00:00
Fix some warnings about misleading indentation
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parent
046f94d3ac
commit
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@ -157,7 +157,10 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result
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m++;
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/* remove v from remaining polygon */
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for(s=v,t=v+1;t<nv;s++,t++) V[s] = V[t]; nv--;
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for(s=v,t=v+1;t<nv;s++,t++)
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V[s] = V[t];
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nv--;
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/* resest error detection counter */
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count = 2*nv;
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@ -175,8 +175,8 @@ void AudioDriverPulseAudio::finish() {
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exit_thread = true;
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Thread::wait_to_finish(thread);
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if (pulse)
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pa_simple_free(pulse);
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if (pulse)
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pa_simple_free(pulse);
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if (samples_in) {
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memdelete_arr(samples_in);
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@ -330,8 +330,8 @@ public:
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virtual Vector<StackInfo> debug_get_current_stack_info() {
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if (Thread::get_main_ID()!=Thread::get_caller_ID())
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return Vector<StackInfo>();
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if (Thread::get_main_ID()!=Thread::get_caller_ID())
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return Vector<StackInfo>();
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Vector<StackInfo> csi;
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csi.resize(_debug_call_stack_pos);
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@ -41,13 +41,13 @@ void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color,float h,flo
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if (!sdr.is_valid())
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return;
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mat->set_shader_param("R",p_color.r);
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mat->set_shader_param("G",p_color.g);
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mat->set_shader_param("B",p_color.b);
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mat->set_shader_param("H",h);
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mat->set_shader_param("S",s);
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mat->set_shader_param("V",v);
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mat->set_shader_param("A",p_color.a);
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mat->set_shader_param("R",p_color.r);
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mat->set_shader_param("G",p_color.g);
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mat->set_shader_param("B",p_color.b);
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mat->set_shader_param("H",h);
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mat->set_shader_param("S",s);
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mat->set_shader_param("V",v);
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mat->set_shader_param("A",p_color.a);
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}
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void ColorPicker::_notification(int p_what) {
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@ -397,9 +397,10 @@ void ColorPicker::_screen_input(const InputEvent &ev)
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if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
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return;
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Image img =r->get_screen_capture();
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if (!img.empty())
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if (!img.empty()) {
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last_capture=img;
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r->queue_screen_capture();
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}
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if (!last_capture.empty())
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set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
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}
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