diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index ad4bdae27271..f3be6f509e26 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -1075,6 +1075,7 @@ void MeshStorage::update_mesh_instances() { } glEnable(GL_RASTERIZER_DISCARD); + glBindFramebuffer(GL_FRAMEBUFFER, 0); // Process skeletons and blend shapes using transform feedback while (dirty_mesh_instance_arrays.first()) { MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();