Fix error spam on wrong attachment

-For now, disable reading from depth this was always broken, needs to be fixed later
-Give better error showing binding and set when this happens.
This commit is contained in:
reduz 2020-12-19 10:18:08 -03:00
parent 229fb888a3
commit 666d5f3431
3 changed files with 20 additions and 13 deletions

View file

@ -4600,7 +4600,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
List<Vector<VkBufferView>> buffer_views;
List<Vector<VkDescriptorImageInfo>> image_infos;
//used for verification to make sure a uniform set does not use a framebuffer bound texture
Vector<RID> attachable_textures;
LocalVector<UniformSet::AttachableTexture> attachable_textures;
Vector<Texture *> mutable_sampled_textures;
Vector<Texture *> mutable_storage_textures;
@ -4693,7 +4693,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@ -4743,7 +4746,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@ -6168,13 +6174,13 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_
#ifdef DEBUG_ENABLED
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
uint32_t bound_count = draw_list_bound_textures.size();
const RID *bound_ptr = draw_list_bound_textures.ptr();
for (uint32_t i = 0; i < attachable_count; i++) {
for (uint32_t j = 0; j < bound_count; j++) {
ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
"Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
"Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
}
}
}

View file

@ -32,6 +32,7 @@
#define RENDERING_DEVICE_VULKAN_H
#include "core/os/thread_safe.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/rendering_device.h"
@ -45,11 +46,6 @@
#include <vulkan/vulkan.h>
//todo:
//compute
//push constants
//views of texture slices
class VulkanContext;
class RenderingDeviceVulkan : public RenderingDevice {
@ -638,7 +634,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
DescriptorPoolKey pool_key;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
//VkPipelineLayout pipeline_layout; //not owned, inherited from shader
Vector<RID> attachable_textures; //used for validation
struct AttachableTexture {
uint32_t bind;
RID texture;
};
LocalVector<AttachableTexture> attachable_textures; //used for validation
Vector<Texture *> mutable_sampled_textures; //used for layout change
Vector<Texture *> mutable_storage_textures; //used for layout change
};

View file

@ -2534,7 +2534,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
u.ids.push_back(texture);
uniforms.push_back(u);
}