Make editor close empty scene when creating an inherited one

Fixes #28654.
This commit is contained in:
Michael Alexsander Silva Dias 2019-05-05 23:53:05 -03:00
parent 255ea11502
commit 648cc7c0f5
2 changed files with 2 additions and 0 deletions

View file

@ -671,6 +671,7 @@ public:
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void close_current_scene() { _menu_option_confirm(FILE_CLOSE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;

View file

@ -334,6 +334,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *scene = edited_scene;
if (!scene) {
EditorNode::get_singleton()->close_current_scene();
EditorNode::get_singleton()->new_inherited_scene();
break;
}