Merge pull request #68902 from TokageItLab/fix-animation-changed-signal

Fix connection of animation "changed" signal in AnimationTrackEditor
This commit is contained in:
Rémi Verschelde 2022-11-20 15:37:42 +01:00
commit 642859bf51
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GPG key ID: C3336907360768E1
7 changed files with 4 additions and 32 deletions

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@ -568,13 +568,6 @@
The animation step value.
</member>
</members>
<signals>
<signal name="tracks_changed">
<description>
Emitted when there's a change in the list of tracks, e.g. tracks are added, moved or have changed paths.
</description>
</signal>
</signals>
<constants>
<constant name="TYPE_VALUE" value="0" enum="TrackType">
Value tracks set values in node properties, but only those which can be interpolated. For 3D position/rotation/scale, using the dedicated [constant TYPE_POSITION_3D], [constant TYPE_ROTATION_3D] and [constant TYPE_SCALE_3D] track types instead of [constant TYPE_VALUE] is recommended for performance reasons.

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@ -3446,8 +3446,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
track_edits[_get_track_selected()]->release_focus();
}
if (animation.is_valid()) {
animation->disconnect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change));
animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
_clear_selection();
}
animation = p_anim;
@ -3458,8 +3457,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
_update_tracks();
if (animation.is_valid()) {
animation->connect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED);
animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change), CONNECT_DEFERRED);
animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED);
hscroll->show();
edit->set_disabled(read_only);
@ -4650,10 +4648,6 @@ void AnimationTrackEditor::_redraw_groups() {
}
}
void AnimationTrackEditor::_sync_animation_change() {
bezier_edit->queue_redraw();
}
void AnimationTrackEditor::_animation_changed() {
if (animation_changing_awaiting_update) {
return; // All will be updated, don't bother with anything.

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@ -328,7 +328,6 @@ class AnimationTrackEditor : public VBoxContainer {
bool animation_changing_awaiting_update = false;
void _animation_update(); // Updated by AnimationTrackEditor(this)
int _get_track_selected();
void _sync_animation_change();
void _animation_changed();
void _update_tracks();
void _redraw_tracks();

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@ -1442,11 +1442,11 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
}
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
Ref<Animation>(p_anim)->connect("changed", callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed));
Ref<Animation>(p_anim)->disconnect("changed", callable_mp(this, &AnimationPlayer::_animation_changed));
}
void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {

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@ -888,7 +888,6 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@ -951,7 +950,6 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove_at(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@ -967,7 +965,6 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@ -3834,7 +3831,6 @@ void Animation::track_move_up(int p_track) {
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_down(int p_track) {
@ -3843,7 +3839,6 @@ void Animation::track_move_down(int p_track) {
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_to(int p_track, int p_to_index) {
@ -3859,7 +3854,6 @@ void Animation::track_move_to(int p_track, int p_to_index) {
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@ -3871,7 +3865,6 @@ void Animation::track_swap(int p_track, int p_with_track) {
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(real_t p_step) {
@ -4001,8 +3994,6 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_POSITION_3D);
BIND_ENUM_CONSTANT(TYPE_ROTATION_3D);
@ -4041,7 +4032,6 @@ void Animation::clear() {
compression.pages.clear();
compression.fps = 120;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {

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@ -206,8 +206,6 @@ SceneStringNames::SceneStringNames() {
theme_changed = StaticCString::create("theme_changed");
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");

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@ -209,8 +209,6 @@ public:
StringName parameters_base_path;
StringName tracks_changed;
StringName _window_group;
StringName _window_input;
StringName _window_unhandled_input;