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https://github.com/godotengine/godot
synced 2024-09-05 05:48:29 +00:00
Improve selection handling in the project manager
Also clean up some unused methods and method names
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parent
ef025711a6
commit
632423f969
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@ -1208,7 +1208,7 @@ void ProjectList::_notification(int p_what) {
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if (_icon_load_index < _projects.size()) {
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Item &item = _projects.write[_icon_load_index];
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if (item.control->should_load_project_icon()) {
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load_project_icon(_icon_load_index);
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_load_project_icon(_icon_load_index);
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}
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_icon_load_index++;
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@ -1219,12 +1219,12 @@ void ProjectList::_notification(int p_what) {
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}
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}
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void ProjectList::update_icons_async() {
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void ProjectList::_update_icons_async() {
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_icon_load_index = 0;
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set_process(true);
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}
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void ProjectList::load_project_icon(int p_index) {
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void ProjectList::_load_project_icon(int p_index) {
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Item &item = _projects.write[p_index];
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Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"));
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@ -1357,16 +1357,14 @@ void ProjectList::load_projects() {
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// Create controls
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for (int i = 0; i < _projects.size(); ++i) {
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create_project_item_control(i);
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_create_project_item_control(i);
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}
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sort_projects();
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_update_icons_async();
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update_dock_menu();
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set_v_scroll(0);
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update_icons_async();
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update_dock_menu();
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}
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void ProjectList::update_dock_menu() {
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@ -1414,7 +1412,7 @@ void ProjectList::_global_menu_open_project(const Variant &p_tag) {
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}
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}
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void ProjectList::create_project_item_control(int p_index) {
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void ProjectList::_create_project_item_control(int p_index) {
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// Will be added last in the list, so make sure indexes match
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ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
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@ -1489,8 +1487,7 @@ void ProjectList::sort_projects() {
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}
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// Rewind the coroutine because order of projects changed
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update_icons_async();
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_update_icons_async();
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update_dock_menu();
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}
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@ -1542,7 +1539,7 @@ int ProjectList::get_single_selected_index() const {
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return 0;
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}
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void ProjectList::remove_project(int p_index, bool p_update_config) {
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void ProjectList::_remove_project(int p_index, bool p_update_config) {
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const Item item = _projects[p_index]; // Take a copy
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_selected_project_paths.erase(item.path);
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@ -1583,7 +1580,7 @@ void ProjectList::erase_missing_projects() {
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const Item &item = _projects[i];
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if (item.missing) {
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remove_project(i, true);
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_remove_project(i, true);
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--i;
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++deleted_count;
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@ -1611,7 +1608,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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for (int i = 0; i < _projects.size(); ++i) {
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const Item &existing_item = _projects[i];
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if (existing_item.path == dir_path) {
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remove_project(i, false);
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_remove_project(i, false);
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break;
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}
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}
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@ -1623,7 +1620,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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Item item = load_project_data(dir_path, is_favourite);
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_projects.push_back(item);
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create_project_item_control(_projects.size() - 1);
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_create_project_item_control(_projects.size() - 1);
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sort_projects();
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@ -1633,7 +1630,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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select_project(i);
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ensure_project_visible(i);
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}
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load_project_icon(i);
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_load_project_icon(i);
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index = i;
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break;
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@ -1667,35 +1664,57 @@ int ProjectList::get_project_count() const {
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return _projects.size();
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}
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void ProjectList::select_project(int p_index) {
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void ProjectList::_clear_project_selection() {
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Vector<Item> previous_selected_items = get_selected_projects();
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_selected_project_paths.clear();
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for (int i = 0; i < previous_selected_items.size(); ++i) {
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previous_selected_items[i].control->queue_redraw();
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previous_selected_items[i].control->set_selected(false);
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}
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}
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toggle_select(p_index);
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void ProjectList::_toggle_project(int p_index) {
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// This methods adds to the selection or removes from the
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// selection.
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Item &item = _projects.write[p_index];
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if (_selected_project_paths.has(item.path)) {
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_deselect_project_nocheck(p_index);
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} else {
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_select_project_nocheck(p_index);
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}
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}
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void ProjectList::_select_project_nocheck(int p_index) {
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Item &item = _projects.write[p_index];
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_selected_project_paths.insert(item.path);
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item.control->set_selected(true);
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}
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void ProjectList::_deselect_project_nocheck(int p_index) {
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Item &item = _projects.write[p_index];
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_selected_project_paths.erase(item.path);
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item.control->set_selected(false);
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}
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void ProjectList::select_project(int p_index) {
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// This method keeps only one project selected.
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_clear_project_selection();
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_select_project_nocheck(p_index);
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}
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void ProjectList::select_first_visible_project() {
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bool found = false;
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_clear_project_selection();
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for (int i = 0; i < _projects.size(); i++) {
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if (_projects[i].control->is_visible()) {
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select_project(i);
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found = true;
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_select_project_nocheck(i);
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break;
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}
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}
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if (!found) {
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// Deselect all projects if there are no visible projects in the list.
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_selected_project_paths.clear();
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}
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}
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inline void sort(int &a, int &b) {
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inline void _sort_project_range(int &a, int &b) {
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if (a > b) {
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int temp = a;
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a = b;
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@ -1703,22 +1722,12 @@ inline void sort(int &a, int &b) {
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}
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}
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void ProjectList::select_range(int p_begin, int p_end) {
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sort(p_begin, p_end);
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select_project(p_begin);
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for (int i = p_begin + 1; i <= p_end; ++i) {
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toggle_select(i);
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}
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}
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void ProjectList::_select_project_range(int p_begin, int p_end) {
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_clear_project_selection();
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void ProjectList::toggle_select(int p_index) {
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Item &item = _projects.write[p_index];
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if (_selected_project_paths.has(item.path)) {
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_selected_project_paths.erase(item.path);
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item.control->set_selected(false);
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} else {
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_selected_project_paths.insert(item.path);
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item.control->set_selected(true);
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_sort_project_range(p_begin, p_end);
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for (int i = p_begin; i <= p_end; ++i) {
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_select_project_nocheck(i);
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}
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}
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@ -1768,10 +1777,10 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
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}
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}
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CRASH_COND(anchor_index == -1);
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select_range(anchor_index, clicked_index);
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_select_project_range(anchor_index, clicked_index);
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} else if (mb->is_ctrl_pressed()) {
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toggle_select(clicked_index);
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_toggle_project(clicked_index);
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} else {
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_last_clicked = clicked_project.path;
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@ -249,18 +249,22 @@ private:
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ConfigFile _config;
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String _config_path;
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void _panel_draw(Node *p_hb);
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void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
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void _favorite_pressed(Node *p_hb);
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void _show_project(const String &p_path);
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void select_range(int p_begin, int p_end);
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void toggle_select(int p_index);
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void create_project_item_control(int p_index);
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void remove_project(int p_index, bool p_update_settings);
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void update_icons_async();
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void load_project_icon(int p_index);
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void _clear_project_selection();
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void _toggle_project(int p_index);
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void _select_project_nocheck(int p_index);
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void _deselect_project_nocheck(int p_index);
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void _select_project_range(int p_begin, int p_end);
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void _create_project_item_control(int p_index);
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void _remove_project(int p_index, bool p_update_settings);
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static Item load_project_data(const String &p_property_key, bool p_favorite);
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void _update_icons_async();
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void _load_project_icon(int p_index);
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void _global_menu_new_window(const Variant &p_tag);
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void _global_menu_open_project(const Variant &p_tag);
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@ -381,7 +385,6 @@ class ProjectManager : public Control {
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void _language_selected(int p_id);
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void _restart_confirm();
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void _confirm_update_settings();
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void _nonempty_confirmation_ok_pressed();
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void _load_recent_projects();
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void _on_project_created(const String &dir);
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