Merge pull request #64647 from TokageItLab/auto-tangent

This commit is contained in:
Rémi Verschelde 2022-08-23 18:17:15 +02:00 committed by GitHub
commit 6277448f42
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 468 additions and 271 deletions

View file

@ -130,14 +130,6 @@
Sets the stream of the key identified by [param key_idx] to value [param stream]. The [param track_idx] must be the index of an Audio Track.
</description>
</method>
<method name="bezier_track_get_key_handle_mode" qualifiers="const">
<return type="int" />
<param index="0" name="track_idx" type="int" />
<param index="1" name="key_idx" type="int" />
<description>
Returns the handle mode of the key identified by [param key_idx]. See [enum HandleMode] for possible values. The [param track_idx] must be the index of a Bezier Track.
</description>
</method>
<method name="bezier_track_get_key_in_handle" qualifiers="const">
<return type="Vector2" />
<param index="0" name="track_idx" type="int" />
@ -169,7 +161,6 @@
<param index="2" name="value" type="float" />
<param index="3" name="in_handle" type="Vector2" default="Vector2(0, 0)" />
<param index="4" name="out_handle" type="Vector2" default="Vector2(0, 0)" />
<param index="5" name="handle_mode" type="int" enum="Animation.HandleMode" default="1" />
<description>
Inserts a Bezier Track key at the given [param time] in seconds. The [param track_idx] must be the index of a Bezier Track.
[param in_handle] is the left-side weight of the added Bezier curve point, [param out_handle] is the right-side one, while [param value] is the actual value at this point.
@ -183,16 +174,6 @@
Returns the interpolated value at the given [param time] (in seconds). The [param track_idx] must be the index of a Bezier Track.
</description>
</method>
<method name="bezier_track_set_key_handle_mode">
<return type="void" />
<param index="0" name="track_idx" type="int" />
<param index="1" name="key_idx" type="int" />
<param index="2" name="key_handle_mode" type="int" enum="Animation.HandleMode" />
<param index="3" name="balanced_value_time_ratio" type="float" default="1.0" />
<description>
Changes the handle mode of the keyframe at the given [param key_idx]. See [enum HandleMode] for possible values. The [param track_idx] must be the index of a Bezier Track.
</description>
</method>
<method name="bezier_track_set_key_in_handle">
<return type="void" />
<param index="0" name="track_idx" type="int" />
@ -643,11 +624,5 @@
<constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
Repeats playback and reverse playback at both ends of the animation.
</constant>
<constant name="HANDLE_MODE_FREE" value="0" enum="HandleMode">
Assigning the free handle mode to a Bezier Track's keyframe allows you to edit the keyframe's left and right handles independently from one another.
</constant>
<constant name="HANDLE_MODE_BALANCED" value="1" enum="HandleMode">
Assigning the balanced handle mode to a Bezier Track's keyframe makes it so the two handles of the keyframe always stay aligned when changing either the keyframe's left or right handle.
</constant>
</constants>
</class>

View file

@ -41,7 +41,7 @@
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h;
h = (h - v_scroll) / v_zoom;
h = (get_size().height / 2) - h;
h = (get_size().height / 2.0) - h;
return h;
}
@ -52,10 +52,10 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
int right_limit = get_size().width;
//selection may have altered the order of keys
RBMap<float, int> key_order;
RBMap<real_t, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
float ofs = animation->track_get_key_time(p_track, i);
real_t ofs = animation->track_get_key_time(p_track, i);
if (moving_selection && selection.has(IntPair(p_track, i))) {
ofs += moving_selection_offset.x;
}
@ -63,7 +63,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
key_order[ofs] = i;
}
for (RBMap<float, int>::Element *E = key_order.front(); E; E = E->next()) {
for (RBMap<real_t, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
@ -75,7 +75,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float offset = animation->track_get_key_time(p_track, i);
float height = animation->bezier_track_get_key_value(p_track, i);
Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i) {
if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i) {
out_handle = moving_handle_right;
}
@ -89,7 +89,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float offset_n = animation->track_get_key_time(p_track, i_n);
float height_n = animation->bezier_track_get_key_value(p_track, i_n);
Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i_n) {
if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i_n) {
in_handle = moving_handle_left;
}
@ -139,7 +139,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
//narrow high and low as much as possible
for (int k = 0; k < iterations; k++) {
float middle = (low + high) / 2;
float middle = (low + high) / 2.0;
Vector2 interp = start.bezier_interpolate(out_handle, in_handle, end, middle);
@ -316,7 +316,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
int h = MAX(text_buf.get_size().y, icon->get_height());
draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2.0));
ofs += icon->get_width();
margin = icon->get_width();
@ -403,29 +403,29 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 string_pos = Point2(margin, vofs);
text_buf.draw(get_canvas_item(), string_pos, cc);
float icon_start_height = vofs + rect.size.y / 2;
Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height());
float icon_start_height = vofs + rect.size.y / 2.0;
Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2.0, remove->get_width(), remove->get_height());
if (read_only) {
draw_texture(remove, remove_rect.position, dc);
} else {
draw_texture(remove, remove_rect.position);
}
Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height());
Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2.0, lock->get_width(), lock->get_height());
if (locked_tracks.has(current_track)) {
draw_texture(lock, lock_rect.position);
} else {
draw_texture(unlock, lock_rect.position);
}
Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height());
Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2.0, visible->get_width(), visible->get_height());
if (hidden_tracks.has(current_track)) {
draw_texture(hidden, visible_rect.position);
} else {
draw_texture(visible, visible_rect.position);
}
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2.0, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
RBMap<int, Rect2> track_icons;
@ -456,7 +456,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
bool first = true;
int prev_iv = 0;
for (int i = font->get_height(font_size); i < get_size().height; i++) {
float ofs = get_size().height / 2 - i;
float ofs = get_size().height / 2.0 - i;
ofs *= v_zoom;
ofs += v_scroll;
@ -495,7 +495,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
if (pos.x >= limit && pos.x <= right_limit) {
draw_texture(point, pos - point->get_size() / 2, E.value);
draw_texture(point, pos - point->get_size() / 2.0, E.value);
}
}
}
@ -547,14 +547,15 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
in_vec = moving_handle_left;
}
Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
out_vec = moving_handle_right;
}
@ -569,7 +570,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.track = i;
ep.key = j;
if (pos.x >= limit && pos.x <= right_limit) {
ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
ep.point_rect.position = (pos - bezier_icon->get_size() / 2.0).floor();
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(IntPair(i, j))) {
draw_texture(selected_icon, ep.point_rect.position);
@ -584,18 +585,22 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
if (i == selected_track || selection.has(IntPair(i, j))) {
if (pos_in.x >= limit && pos_in.x <= right_limit) {
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
ep.in_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.in_rect.position);
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
}
if (pos_out.x >= limit && pos_out.x <= right_limit) {
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
ep.out_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.out_rect.position);
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
if (animation->bezier_track_get_key_handle_mode(i, j) != Animation::HANDLE_MODE_LINEAR) {
if (pos_in.x >= limit && pos_in.x <= right_limit) {
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2.0).floor();
ep.in_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.in_rect.position);
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
}
if (pos_out.x >= limit && pos_out.x <= right_limit) {
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2.0).floor();
ep.out_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.out_rect.position);
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
}
}
}
if (!locked_tracks.has(i)) {
@ -664,7 +669,6 @@ void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", Callable(editor, "_clear_selection").bind(false));
connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED);
connect("deselect_key", Callable(editor, "_key_deselected"), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
@ -685,7 +689,7 @@ void AnimationBezierTrackEdit::_play_position_draw() {
}
}
void AnimationBezierTrackEdit::set_play_position(float p_pos) {
void AnimationBezierTrackEdit::set_play_position(real_t p_pos) {
play_position_pos = p_pos;
play_position->update();
}
@ -786,13 +790,14 @@ void AnimationBezierTrackEdit::_clear_selection() {
update();
}
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) {
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
undo_redo->create_action(TTR("Update Selected Key Handles"));
double ratio = timeline->get_zoom_scale() * v_zoom;
for (const IntPair &E : selection) {
const IntPair track_key_pair = E;
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio);
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
const IntPair track_key_pair = E->get();
undo_redo->add_undo_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), Animation::HANDLE_SET_MODE_NONE);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_in_handle(track_key_pair.first, track_key_pair.second));
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_out_handle(track_key_pair.first, track_key_pair.second));
undo_redo->add_do_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, p_mode, p_auto ? Animation::HANDLE_SET_MODE_AUTO : Animation::HANDLE_SET_MODE_RESET);
}
undo_redo->commit_action();
}
@ -804,7 +809,7 @@ void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p
_clear_selection();
}
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos) {
if (!(animation == p_anim)) {
return;
}
@ -813,7 +818,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
emit_signal(SNAME("select_key"), p_track, idx, true);
emit_signal(SNAME("select_key"), idx, true, p_track);
update();
}
@ -869,16 +874,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
float minimum_time = INFINITY;
float maximum_time = -INFINITY;
float minimum_value = INFINITY;
float maximum_value = -INFINITY;
real_t minimum_time = INFINITY;
real_t maximum_time = -INFINITY;
real_t minimum_value = INFINITY;
real_t maximum_value = -INFINITY;
for (const IntPair &E : selection) {
IntPair key_pair = E;
float time = animation->track_get_key_time(key_pair.first, key_pair.second);
float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
real_t time = animation->track_get_key_time(key_pair.first, key_pair.second);
real_t value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
minimum_time = MIN(time, minimum_time);
maximum_time = MAX(time, maximum_time);
@ -888,8 +893,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width();
float padding = width * 0.1;
float desired_scale = (width - padding / 2) / (maximum_time - minimum_time);
minimum_time = MAX(0, minimum_time - (padding / 2) / desired_scale);
float desired_scale = (width - padding / 2.0) / (maximum_time - minimum_time);
minimum_time = MAX(0, minimum_time - (padding / 2.0) / desired_scale);
float zv = Math::pow(100 / desired_scale, 0.125f);
if (zv < 1) {
@ -943,7 +948,12 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesFree"), SNAME("EditorIcons")), TTR("Make Handles Free"), MENU_KEY_SET_HANDLE_FREE);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesLinear"), SNAME("EditorIcons")), TTR("Make Handles Linear"), MENU_KEY_SET_HANDLE_LINEAR);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesMirror"), SNAME("EditorIcons")), TTR("Make Handles Mirrored"), MENU_KEY_SET_HANDLE_MIRRORED);
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_BALANCED);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesMirror"), SNAME("EditorIcons")), TTR("Make Handles Mirrored (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_MIRRORED);
}
if (menu->get_item_count()) {
@ -985,9 +995,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < animation->track_get_key_count(track); ++i) {
undo_redo->add_undo_method(
animation.ptr(),
"bezier_track_insert_key",
track, animation->track_get_key_time(track, i),
this,
"_bezier_track_insert_key",
track,
animation->track_get_key_time(track, i),
animation->bezier_track_get_key_value(track, i),
animation->bezier_track_get_key_in_handle(track, i),
animation->bezier_track_get_key_out_handle(track, i),
@ -1094,6 +1105,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
moving_selection = false;
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_handle_track = pair.first;
moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
moving_selection_offset = Vector2();
select_single_attempt = pair;
update();
@ -1103,10 +1117,12 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_selection_offset = Vector2();
set_animation_and_track(animation, pair.first, read_only);
moving_handle_track = pair.first;
moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
selection.clear();
selection.insert(pair);
update();
set_animation_and_track(animation, pair.first, read_only);
}
return;
}
@ -1138,24 +1154,23 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//insert new point
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) {
Array new_point;
new_point.resize(6);
new_point.resize(5);
float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
float h = (get_size().height / 2.0 - mb->get_position().y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
new_point[5] = 0;
float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
}
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_do_method(animation.ptr(), "bezier_track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
@ -1219,10 +1234,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//select by clicking on curve
int track_count = animation->get_track_count();
float animation_length = animation->get_length();
real_t animation_length = animation->get_length();
animation->set_length(real_t(INT_MAX)); //bezier_track_interpolate doesn't find keys if they exist beyond anim length
float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) {
@ -1246,20 +1261,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, moving_handle_right);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_in_handle(selected_track, moving_handle_key));
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_out_handle(selected_track, moving_handle_key));
undo_redo->commit_action();
moving_handle = 0;
update();
}
}
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
if (moving_selection) {
@ -1268,13 +1269,14 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
undo_redo->create_action(TTR("Move Bezier Points"));
List<AnimMoveRestore> to_restore;
List<Animation::HandleMode> to_restore_handle_modes;
// 1-remove the keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
}
// 2- remove overlapped keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
real_t newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
int idx = animation->track_find_key(E->get().first, newtime, true);
if (idx == -1) {
@ -1293,33 +1295,62 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
amr.time = newtime;
to_restore.push_back(amr);
to_restore_handle_modes.push_back(animation->bezier_track_get_key_handle_mode(E->get().first, idx));
}
// 3-move the keys (re insert them)
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
Array key = animation->track_get_key_value(E->get().first, E->get().second);
float h = key[0];
real_t h = key[0];
h += moving_selection_offset.y;
key[0] = h;
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, newpos, key, 1);
undo_redo->add_do_method(
this,
"_bezier_track_insert_key",
E->get().first,
newpos,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 4-(undo) remove inserted keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
}
// 5-(undo) reinsert keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, oldpos, animation->track_get_key_value(E->get().first, E->get().second), 1);
real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
Array key = animation->track_get_key_value(E->get().first, E->get().second);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key",
E->get().first,
oldpos,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 6-(undo) reinsert overlapped keys
for (const AnimMoveRestore &amr : to_restore) {
for (int i = 0; i < to_restore.size(); i++) {
const AnimMoveRestore &amr = to_restore[i];
Array key = amr.key;
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key",
amr.track,
amr.time,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
to_restore_handle_modes[i]);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
@ -1328,8 +1359,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
// 7-reselect
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
real_t newpos = editor->snap_time(oldpos + moving_selection_offset.x);
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
@ -1356,12 +1387,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = IntPair(-1, -1);
}
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value());
if (!read_only) {
moving_selection_offset = Vector2(x - animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key), y - animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key));
}
additional_moving_handle_lefts.clear();
additional_moving_handle_rights.clear();
update();
}
@ -1380,8 +1415,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
if (moving_handle != 0 && mm.is_valid()) {
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
@ -1394,8 +1429,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (moving_handle == -1) {
moving_handle_left = moving_handle_value;
if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
double ratio = timeline->get_zoom_scale() * v_zoom;
Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
real_t ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
@ -1403,12 +1440,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Vector2 vec_in = xform.xform(moving_handle_left);
moving_handle_right = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
} else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
moving_handle_right = -moving_handle_left;
}
} else if (moving_handle == 1) {
moving_handle_right = moving_handle_value;
if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
double ratio = timeline->get_zoom_scale() * v_zoom;
Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
real_t ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
@ -1416,26 +1457,26 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Vector2 vec_out = xform.xform(moving_handle_right);
moving_handle_left = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
} else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
moving_handle_left = -moving_handle_right;
}
}
update();
}
bool is_finishing_key_handle_drag = moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT;
if (is_finishing_key_handle_drag) {
if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
undo_redo->create_action(TTR("Move Bezier Points"));
if (moving_handle == -1) {
double ratio = timeline->get_zoom_scale() * v_zoom;
real_t ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
} else if (moving_handle == 1) {
double ratio = timeline->get_zoom_scale() * v_zoom;
real_t ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
}
undo_redo->commit_action();
moving_handle = 0;
update();
}
@ -1469,7 +1510,7 @@ void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_or
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
}
}
v_scroll = v_scroll + (p_origin.y - get_size().y / 2) * (v_zoom - v_zoom_orig);
v_scroll = v_scroll + (p_origin.y - get_size().y / 2.0) * (v_zoom - v_zoom_orig);
update();
}
@ -1478,20 +1519,19 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
case MENU_KEY_INSERT: {
if (animation->get_track_count() > 0) {
Array new_point;
new_point.resize(6);
new_point.resize(5);
float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
float h = (get_size().height / 2.0 - menu_insert_key.y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
new_point[5] = Animation::HANDLE_MODE_BALANCED;
int limit = timeline->get_name_limit();
float time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
real_t time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
@ -1501,8 +1541,8 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
update();
}
} break;
case MENU_KEY_DUPLICATE: {
duplicate_selection();
@ -1513,9 +1553,21 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
case MENU_KEY_SET_HANDLE_FREE: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_FREE);
} break;
case MENU_KEY_SET_HANDLE_LINEAR: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_LINEAR);
} break;
case MENU_KEY_SET_HANDLE_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED);
} break;
case MENU_KEY_SET_HANDLE_MIRRORED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED);
} break;
case MENU_KEY_SET_HANDLE_AUTO_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED, true);
} break;
case MENU_KEY_SET_HANDLE_AUTO_MIRRORED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED, true);
} break;
}
}
@ -1524,9 +1576,9 @@ void AnimationBezierTrackEdit::duplicate_selection() {
return;
}
float top_time = 1e10;
real_t top_time = 1e10;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float t = animation->track_get_key_time(E->get().first, E->get().second);
real_t t = animation->track_get_key_time(E->get().first, E->get().second);
if (t < top_time) {
top_time = t;
}
@ -1534,17 +1586,17 @@ void AnimationBezierTrackEdit::duplicate_selection() {
undo_redo->create_action(TTR("Anim Duplicate Keys"));
List<Pair<int, float>> new_selection_values;
List<Pair<int, real_t>> new_selection_values;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float t = animation->track_get_key_time(E->get().first, E->get().second);
float dst_time = t + (timeline->get_play_position() - top_time);
real_t t = animation->track_get_key_time(E->get().first, E->get().second);
real_t dst_time = t + (timeline->get_play_position() - top_time);
int existing_idx = animation->track_find_key(E->get().first, dst_time, true);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
Pair<int, float> p;
Pair<int, real_t> p;
p.first = E->get().first;
p.second = dst_time;
new_selection_values.push_back(p);
@ -1559,9 +1611,9 @@ void AnimationBezierTrackEdit::duplicate_selection() {
//reselect duplicated
selection.clear();
for (const Pair<int, float> &E : new_selection_values) {
for (const Pair<int, real_t> &E : new_selection_values) {
int track = E.first;
float time = E.second;
real_t time = E.second;
int existing_idx = animation->track_find_key(track, time, true);
@ -1591,18 +1643,24 @@ void AnimationBezierTrackEdit::delete_selection() {
}
}
void AnimationBezierTrackEdit::_bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
ERR_FAIL_COND(animation.is_null());
int idx = animation->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
animation->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
}
void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
ClassDB::bind_method("_update_hidden_tracks_after", &AnimationBezierTrackEdit::_update_hidden_tracks_after);
ClassDB::bind_method("_update_locked_tracks_after", &AnimationBezierTrackEdit::_update_locked_tracks_after);
ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationBezierTrackEdit::_select_at_anim);
ClassDB::bind_method(D_METHOD("_update_hidden_tracks_after"), &AnimationBezierTrackEdit::_update_hidden_tracks_after);
ClassDB::bind_method(D_METHOD("_update_locked_tracks_after"), &AnimationBezierTrackEdit::_update_locked_tracks_after);
ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("clear_selection"));
ADD_SIGNAL(MethodInfo("close_request"));

View file

@ -32,7 +32,7 @@
#define ANIMATION_BEZIER_EDITOR_H
#include "animation_track_editor.h"
#include "core/templates/rb_set.h"
#include "core/templates/hashfuncs.h"
class EditorUndoRedoManager;
class ViewPanner;
@ -45,14 +45,18 @@ class AnimationBezierTrackEdit : public Control {
MENU_KEY_DUPLICATE,
MENU_KEY_DELETE,
MENU_KEY_SET_HANDLE_FREE,
MENU_KEY_SET_HANDLE_LINEAR,
MENU_KEY_SET_HANDLE_BALANCED,
MENU_KEY_SET_HANDLE_MIRRORED,
MENU_KEY_SET_HANDLE_AUTO_BALANCED,
MENU_KEY_SET_HANDLE_AUTO_MIRRORED,
};
AnimationTimelineEdit *timeline = nullptr;
Ref<EditorUndoRedoManager> undo_redo;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
float play_position_pos = 0;
real_t play_position_pos = 0;
Ref<Animation> animation;
bool read_only = false;
@ -112,25 +116,37 @@ class AnimationBezierTrackEdit : public Control {
Vector2 box_selection_from;
Vector2 box_selection_to;
int moving_handle = 0; //0 no move -1 or +1 out
int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only)
int moving_handle_key = 0;
int moving_handle_track = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
int moving_handle_mode = 0; // value from Animation::HandleMode
struct PairHasher {
static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
int32_t hash = 23;
hash = hash * 31 * hash_one_uint64(p_value.first);
hash = hash * 31 * hash_one_uint64(p_value.second);
return hash;
}
};
HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts;
HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights;
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
void _change_selected_keys_handle_mode(Animation::HandleMode p_mode);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
Vector2 menu_insert_key;
struct AnimMoveRestore {
int track = 0;
float time = 0;
double time = 0;
Variant key;
float transition = 0;
real_t transition = 0;
};
AnimationTrackEditor *editor = nullptr;
@ -145,7 +161,7 @@ class AnimationBezierTrackEdit : public Control {
Vector<EditPoint> edit_points;
struct SelectionCompare {
struct PairCompare {
bool operator()(const IntPair &lh, const IntPair &rh) {
if (lh.first == rh.first) {
return lh.second < rh.second;
@ -155,7 +171,7 @@ class AnimationBezierTrackEdit : public Control {
}
};
typedef RBSet<IntPair, SelectionCompare> SelectionSet;
typedef RBSet<IntPair, PairCompare> SelectionSet;
SelectionSet selection;
@ -187,12 +203,14 @@ public:
void set_root(Node *p_root);
void set_filtered(bool p_filtered);
void set_play_position(float p_pos);
void set_play_position(real_t p_pos);
void update_play_position();
void duplicate_selection();
void delete_selection();
void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
AnimationBezierTrackEdit();
};

View file

@ -65,12 +65,12 @@ public:
}
static void _bind_methods() {
ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method("_read_only", &AnimationTrackKeyEdit::_read_only);
ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector);
ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path);
ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method(D_METHOD("_read_only"), &AnimationTrackKeyEdit::_read_only);
}
void _fix_node_path(Variant &value) {
@ -351,8 +351,8 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
int prev = animation->bezier_track_get_key_handle_mode(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, prev);
undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
@ -637,10 +637,16 @@ public:
} break;
case Animation::TYPE_BEZIER: {
Animation::HandleMode hm = animation->bezier_track_get_key_handle_mode(track, key);
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Balanced"));
if (hm == Animation::HANDLE_MODE_LINEAR) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
} else {
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
}
p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
} break;
case Animation::TYPE_AUDIO: {
@ -726,12 +732,12 @@ public:
}
static void _bind_methods() {
ClassDB::bind_method("_update_obj", &AnimationMultiTrackKeyEdit::_update_obj);
ClassDB::bind_method("_key_ofs_changed", &AnimationMultiTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method("_hide_script_from_inspector", &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
ClassDB::bind_method("get_root_path", &AnimationMultiTrackKeyEdit::get_root_path);
ClassDB::bind_method("_dont_undo_redo", &AnimationMultiTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method("_read_only", &AnimationMultiTrackKeyEdit::_read_only);
ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method(D_METHOD("_read_only"), &AnimationMultiTrackKeyEdit::_read_only);
}
void _fix_node_path(Variant &value, NodePath &base) {
@ -972,8 +978,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_in_handle", track, key, prev);
update_obj = true;
} else if (name == "out_handle") {
const Variant &value = p_value;
@ -983,8 +989,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
update_obj = true;
} else if (name == "handle_mode") {
const Variant &value = p_value;
@ -994,8 +1000,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
int prev = animation->bezier_track_get_key_handle_mode(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, prev);
undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
update_obj = true;
}
} break;
@ -1326,7 +1332,7 @@ public:
p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Balanced"));
p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
} break;
case Animation::TYPE_AUDIO: {
p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
@ -2726,9 +2732,15 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
case Animation::HANDLE_MODE_FREE: {
text += TTR("Handle mode: Free\n");
} break;
case Animation::HANDLE_MODE_LINEAR: {
text += TTR("Handle mode: Linear\n");
} break;
case Animation::HANDLE_MODE_BALANCED: {
text += TTR("Handle mode: Balanced\n");
} break;
case Animation::HANDLE_MODE_MIRRORED: {
text += TTR("Handle mode: Mirrored\n");
} break;
}
} break;
case Animation::TYPE_AUDIO: {
@ -3259,7 +3271,6 @@ void AnimationTrackEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("bezier_edit"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
@ -3422,7 +3433,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
track_edits[_get_track_selected()]->release_focus();
}
if (animation.is_valid()) {
animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
animation->disconnect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change));
_clear_selection();
}
animation = p_anim;
@ -3433,7 +3445,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
_update_tracks();
if (animation.is_valid()) {
animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
animation->connect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED);
animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change), CONNECT_DEFERRED);
hscroll->show();
edit->set_disabled(read_only);
@ -4348,13 +4361,12 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
} break;
case Animation::TYPE_BEZIER: {
Array array;
array.resize(6);
array.resize(5);
array[0] = p_id.value;
array[1] = -0.25;
array[2] = 0;
array[3] = 0.25;
array[4] = 0;
array[5] = Animation::HANDLE_MODE_BALANCED;
value = array;
bezier_edit_icon->set_disabled(false);
@ -4617,11 +4629,19 @@ void AnimationTrackEditor::_update_tracks() {
}
}
void AnimationTrackEditor::_sync_animation_change() {
bezier_edit->update();
}
void AnimationTrackEditor::_animation_changed() {
if (animation_changing_awaiting_update) {
return; // All will be updated, don't bother with anything.
}
if (key_edit) {
_update_key_edit();
}
if (key_edit && key_edit->setting) {
// If editing a key, just update the edited track, makes refresh less costly.
if (key_edit->track < track_edits.size()) {
@ -5081,13 +5101,12 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
Variant value;
_find_hint_for_track(p_track, bp, &value);
Array arr;
arr.resize(6);
arr.resize(5);
arr[0] = value;
arr[1] = -0.25;
arr[2] = 0;
arr[3] = 0.25;
arr[4] = 0;
arr[5] = 0;
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, arr);
@ -5566,6 +5585,13 @@ void AnimationTrackEditor::_bezier_edit(int p_for_track) {
// Search everything within the track and curve - edit it.
}
void AnimationTrackEditor::_bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode) {
if (!p_anim) {
return;
}
p_anim->bezier_track_set_key_handle_mode(p_track, p_index, p_mode, p_set_mode);
}
void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
// Duplicait!
if (selection.size() && animation.is_valid() && (!transpose || (_get_track_selected() >= 0 && _get_track_selected() < animation->get_track_count()))) {
@ -6416,15 +6442,17 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() {
}
void AnimationTrackEditor::_bind_methods() {
ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update);
ClassDB::bind_method("_track_grab_focus", &AnimationTrackEditor::_track_grab_focus);
ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationTrackEditor::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationTrackEditor::_select_at_anim);
ClassDB::bind_method(D_METHOD("_animation_update"), &AnimationTrackEditor::_animation_update);
ClassDB::bind_method(D_METHOD("_track_grab_focus"), &AnimationTrackEditor::_track_grab_focus);
ClassDB::bind_method(D_METHOD("_update_tracks"), &AnimationTrackEditor::_update_tracks);
ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationTrackEditor::_clear_selection_for_anim);
ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationTrackEditor::_select_at_anim);
ClassDB::bind_method("_key_selected", &AnimationTrackEditor::_key_selected); // Still used by some connect_compat.
ClassDB::bind_method("_key_deselected", &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat.
ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat.
ClassDB::bind_method(D_METHOD("_key_selected"), &AnimationTrackEditor::_key_selected); // Still used by some connect_compat.
ClassDB::bind_method(D_METHOD("_key_deselected"), &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat.
ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat.
ClassDB::bind_method(D_METHOD("_bezier_track_set_key_handle_mode", "animation", "track_idx", "key_idx", "key_handle_mode", "key_handle_set_mode"), &AnimationTrackEditor::_bezier_track_set_key_handle_mode, DEFVAL(Animation::HANDLE_SET_MODE_NONE));
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only")));
ADD_SIGNAL(MethodInfo("keying_changed"));

View file

@ -324,8 +324,9 @@ class AnimationTrackEditor : public VBoxContainer {
Vector<AnimationTrackEditGroup *> groups;
bool animation_changing_awaiting_update = false;
void _animation_update();
void _animation_update(); // Updated by AnimationTrackEditor(this)
int _get_track_selected();
void _sync_animation_change();
void _animation_changed();
void _update_tracks();
@ -449,6 +450,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _toggle_bezier_edit();
void _cancel_bezier_edit();
void _bezier_edit(int p_for_track);
void _bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode = Animation::HANDLE_SET_MODE_NONE);
////////////// edit menu stuff

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@ -313,29 +313,37 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("points"), false);
Vector<real_t> times = d["times"];
Vector<real_t> values = d["points"];
#ifdef TOOLS_ENABLED
ERR_FAIL_COND_V(!d.has("handle_modes"), false);
Vector<int> handle_modes = d["handle_modes"];
#endif // TOOLS_ENABLED
ERR_FAIL_COND_V(times.size() * 6 != values.size(), false);
ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
if (times.size()) {
int valcount = times.size();
const real_t *rt = times.ptr();
const real_t *rv = values.ptr();
#ifdef TOOLS_ENABLED
const int *rh = handle_modes.ptr();
#endif // TOOLS_ENABLED
bt->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
bt->values.write[i].time = rt[i];
bt->values.write[i].transition = 0; //unused in bezier
bt->values.write[i].value.value = rv[i * 6 + 0];
bt->values.write[i].value.in_handle.x = rv[i * 6 + 1];
bt->values.write[i].value.in_handle.y = rv[i * 6 + 2];
bt->values.write[i].value.out_handle.x = rv[i * 6 + 3];
bt->values.write[i].value.out_handle.y = rv[i * 6 + 4];
bt->values.write[i].value.handle_mode = static_cast<HandleMode>((int)rv[i * 6 + 5]);
bt->values.write[i].value.value = rv[i * 5 + 0];
bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
#ifdef TOOLS_ENABLED
bt->values.write[i].value.handle_mode = static_cast<HandleMode>(rh[i]);
#endif // TOOLS_ENABLED
}
}
@ -699,28 +707,39 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
int kk = bt->values.size();
key_times.resize(kk);
key_points.resize(kk * 6);
key_points.resize(kk * 5);
real_t *wti = key_times.ptrw();
real_t *wpo = key_points.ptrw();
#ifdef TOOLS_ENABLED
Vector<int> handle_modes;
handle_modes.resize(kk);
int *whm = handle_modes.ptrw();
#endif // TOOLS_ENABLED
int idx = 0;
const TKey<BezierKey> *vls = bt->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
wpo[idx * 6 + 0] = vls[i].value.value;
wpo[idx * 6 + 1] = vls[i].value.in_handle.x;
wpo[idx * 6 + 2] = vls[i].value.in_handle.y;
wpo[idx * 6 + 3] = vls[i].value.out_handle.x;
wpo[idx * 6 + 4] = vls[i].value.out_handle.y;
wpo[idx * 6 + 5] = (double)vls[i].value.handle_mode;
wpo[idx * 5 + 0] = vls[i].value.value;
wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
#ifdef TOOLS_ENABLED
whm[idx] = static_cast<int>(vls[i].value.handle_mode);
#endif // TOOLS_ENABLED
idx++;
}
d["times"] = key_times;
d["points"] = key_points;
#ifdef TOOLS_ENABLED
d["handle_modes"] = handle_modes;
#endif // TOOLS_ENABLED
r_ret = d;
@ -1626,7 +1645,7 @@ int Animation::track_insert_key(int p_track, double p_time, const Variant &p_key
BezierTrack *bt = static_cast<BezierTrack *>(t);
Array arr = p_key;
ERR_FAIL_COND_V(arr.size() != 6, -1);
ERR_FAIL_COND_V(arr.size() != 5, -1);
TKey<BezierKey> k;
k.time = p_time;
@ -1635,9 +1654,16 @@ int Animation::track_insert_key(int p_track, double p_time, const Variant &p_key
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
k.value.handle_mode = static_cast<HandleMode>((int)arr[5]);
ret = _insert(p_time, bt->values, k);
Vector<int> key_neighborhood;
key_neighborhood.push_back(ret);
if (ret > 0) {
key_neighborhood.push_back(ret - 1);
}
if (ret < track_get_key_count(p_track) - 1) {
key_neighborhood.push_back(ret + 1);
}
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
@ -1776,13 +1802,12 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
arr.resize(6);
arr.resize(5);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
arr[5] = (double)bt->values[p_key_idx].value.handle_mode;
return arr;
} break;
@ -2151,14 +2176,13 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
Array arr = p_value;
ERR_FAIL_COND(arr.size() != 6);
ERR_FAIL_COND(arr.size() != 5);
bt->values.write[p_key_idx].value.value = arr[0];
bt->values.write[p_key_idx].value.in_handle.x = arr[1];
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
bt->values.write[p_key_idx].value.handle_mode = static_cast<HandleMode>((int)arr[5]);
} break;
case TYPE_AUDIO: {
@ -3347,7 +3371,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode) {
int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
@ -3365,7 +3389,6 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
if (k.value.out_handle.x < 0) {
k.value.out_handle.x = 0;
}
k.value.handle_mode = p_handle_mode;
int key = _insert(p_time, bt->values, k);
@ -3374,30 +3397,6 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
return key;
}
void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.handle_mode = p_mode;
if (p_mode == HANDLE_MODE_BALANCED) {
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle);
bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
}
emit_changed();
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@ -3408,10 +3407,11 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_va
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.value = p_value;
emit_changed();
}
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@ -3426,7 +3426,11 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V
}
bt->values.write[p_index].value.in_handle = in_handle;
if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
#ifdef TOOLS_ENABLED
if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) {
bt->values.write[p_index].value.in_handle = Vector2();
bt->values.write[p_index].value.out_handle = Vector2();
} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
@ -3434,12 +3438,15 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V
Vector2 vec_in = xform.xform(in_handle);
bt->values.write[p_index].value.out_handle = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) {
bt->values.write[p_index].value.out_handle = -in_handle;
}
#endif // TOOLS_ENABLED
emit_changed();
}
void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@ -3454,7 +3461,11 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
}
bt->values.write[p_index].value.out_handle = out_handle;
if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
#ifdef TOOLS_ENABLED
if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) {
bt->values.write[p_index].value.in_handle = Vector2();
bt->values.write[p_index].value.out_handle = Vector2();
} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
@ -3462,7 +3473,10 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
Vector2 vec_out = xform.xform(out_handle);
bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) {
bt->values.write[p_index].value.in_handle = -out_handle;
}
#endif // TOOLS_ENABLED
emit_changed();
}
@ -3479,18 +3493,6 @@ real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {
return bt->values[p_index].value.value;
}
int Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
return bt->values[p_index].value.handle_mode;
}
Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
@ -3515,6 +3517,109 @@ Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) con
return bt->values[p_index].value.out_handle;
}
#ifdef TOOLS_ENABLED
void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, HandleSetMode p_set_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.handle_mode = p_mode;
switch (p_mode) {
case HANDLE_MODE_LINEAR: {
bt->values.write[p_index].value.in_handle = Vector2(0, 0);
bt->values.write[p_index].value.out_handle = Vector2(0, 0);
} break;
case HANDLE_MODE_BALANCED:
case HANDLE_MODE_MIRRORED: {
int prev_key = MAX(0, p_index - 1);
int next_key = MIN(bt->values.size() - 1, p_index + 1);
if (prev_key == next_key) {
break; // Exists only one key.
}
real_t in_handle_x = 0;
real_t in_handle_y = 0;
real_t out_handle_x = 0;
real_t out_handle_y = 0;
if (p_mode == HANDLE_MODE_BALANCED) {
// Note:
// If p_set_mode == HANDLE_SET_MODE_NONE, I don't know if it should change the Tangent implicitly.
// At the least, we need to avoid corrupting the handles when loading animation from the resource.
// However, changes made by the Inspector do not go through the BezierEditor,
// so if you change from Free to Balanced or Mirrored in Inspector, there is no guarantee that
// it is Balanced or Mirrored until there is a handle operation.
if (p_set_mode == HANDLE_SET_MODE_RESET) {
real_t handle_length = 1.0 / 3.0;
in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
in_handle_y = 0;
out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
out_handle_y = 0;
bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
} else if (p_set_mode == HANDLE_SET_MODE_AUTO) {
real_t handle_length = 1.0 / 6.0;
real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / (bt->values[next_key].time - bt->values[prev_key].time);
in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
in_handle_y = in_handle_x * tangent;
out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
out_handle_y = out_handle_x * tangent;
bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
}
} else {
real_t handle_length = 1.0 / 4.0;
real_t prev_interval = Math::abs(bt->values[p_index].time - bt->values[prev_key].time);
real_t next_interval = Math::abs(bt->values[p_index].time - bt->values[next_key].time);
real_t min_time = 0;
if (Math::is_zero_approx(prev_interval)) {
min_time = next_interval;
} else if (Math::is_zero_approx(next_interval)) {
min_time = prev_interval;
} else {
min_time = MIN(prev_interval, next_interval);
}
if (p_set_mode == HANDLE_SET_MODE_RESET) {
in_handle_x = -min_time * handle_length;
in_handle_y = 0;
out_handle_x = min_time * handle_length;
out_handle_y = 0;
bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
} else if (p_set_mode == HANDLE_SET_MODE_AUTO) {
real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / min_time;
in_handle_x = -min_time * handle_length;
in_handle_y = in_handle_x * tangent;
out_handle_x = min_time * handle_length;
out_handle_y = out_handle_x * tangent;
bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
}
}
} break;
default: {
} break;
}
emit_changed();
}
Animation::HandleMode Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), HANDLE_MODE_FREE);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, HANDLE_MODE_FREE);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), HANDLE_MODE_FREE);
return bt->values[p_index].value.handle_mode;
}
#endif // TOOLS_ENABLED
real_t Animation::bezier_track_interpolate(int p_track, double p_time) const {
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
@ -3911,7 +4016,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle", "handle_mode"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(Animation::HandleMode::HANDLE_MODE_BALANCED));
ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_in_handle, DEFVAL(1.0));
@ -3931,9 +4036,6 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_handle_mode", "track_idx", "key_idx", "key_handle_mode", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_handle_mode, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("bezier_track_get_key_handle_mode", "track_idx", "key_idx"), &Animation::bezier_track_get_key_handle_mode);
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
@ -3981,9 +4083,6 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_NONE);
BIND_ENUM_CONSTANT(LOOP_LINEAR);
BIND_ENUM_CONSTANT(LOOP_PINGPONG);
BIND_ENUM_CONSTANT(HANDLE_MODE_FREE);
BIND_ENUM_CONSTANT(HANDLE_MODE_BALANCED);
}
void Animation::clear() {

View file

@ -73,10 +73,19 @@ public:
LOOP_PINGPONG,
};
#ifdef TOOLS_ENABLED
enum HandleMode {
HANDLE_MODE_FREE,
HANDLE_MODE_LINEAR,
HANDLE_MODE_BALANCED,
HANDLE_MODE_MIRRORED,
};
enum HandleSetMode {
HANDLE_SET_MODE_NONE,
HANDLE_SET_MODE_RESET,
HANDLE_SET_MODE_AUTO,
};
#endif // TOOLS_ENABLED
private:
struct Track {
@ -166,8 +175,10 @@ private:
struct BezierKey {
Vector2 in_handle; //relative (x always <0)
Vector2 out_handle; //relative (x always >0)
HandleMode handle_mode = HANDLE_MODE_BALANCED;
real_t value = 0.0;
#ifdef TOOLS_ENABLED
HandleMode handle_mode = HANDLE_MODE_FREE;
#endif // TOOLS_ENABLED
};
struct BezierTrack : public Track {
@ -429,15 +440,17 @@ public:
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode = HandleMode::HANDLE_MODE_BALANCED);
void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio = 1.0);
int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0);
real_t bezier_track_get_key_value(int p_track, int p_index) const;
int bezier_track_get_key_handle_mode(int p_track, int p_index) const;
Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
#ifdef TOOLS_ENABLED
void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, HandleSetMode p_set_mode = HANDLE_SET_MODE_NONE);
HandleMode bezier_track_get_key_handle_mode(int p_track, int p_index) const;
#endif // TOOLS_ENABLED
real_t bezier_track_interpolate(int p_track, double p_time) const;
@ -490,7 +503,10 @@ public:
VARIANT_ENUM_CAST(Animation::TrackType);
VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
VARIANT_ENUM_CAST(Animation::HandleMode);
VARIANT_ENUM_CAST(Animation::LoopMode);
#ifdef TOOLS_ENABLED
VARIANT_ENUM_CAST(Animation::HandleMode);
VARIANT_ENUM_CAST(Animation::HandleSetMode);
#endif // TOOLS_ENABLED
#endif // ANIMATION_H