mirror of
https://github.com/godotengine/godot
synced 2024-09-05 10:48:25 +00:00
Make that Whole New World great again
Fix regression from 5dbf180
that broke Windows build.
This commit is contained in:
parent
5dbf1809c6
commit
6163343118
|
@ -29,6 +29,9 @@
|
|||
#ifndef RASTERIZERSCENEGLES3_H
|
||||
#define RASTERIZERSCENEGLES3_H
|
||||
|
||||
/* Must come before shaders or the Windows build fails... */
|
||||
#include "rasterizer_storage_gles3.h"
|
||||
|
||||
#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
|
||||
#include "drivers/gles3/shaders/effect_blur.glsl.h"
|
||||
#include "drivers/gles3/shaders/exposure.glsl.h"
|
||||
|
@ -40,7 +43,6 @@
|
|||
#include "drivers/gles3/shaders/ssao_minify.glsl.h"
|
||||
#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
|
||||
#include "drivers/gles3/shaders/tonemap.glsl.h"
|
||||
#include "rasterizer_storage_gles3.h"
|
||||
|
||||
class RasterizerSceneGLES3 : public RasterizerScene {
|
||||
public:
|
||||
|
|
|
@ -29,10 +29,11 @@
|
|||
#ifndef NETWORKED_MULTIPLAYER_ENET_H
|
||||
#define NETWORKED_MULTIPLAYER_ENET_H
|
||||
|
||||
#include "enet/enet.h"
|
||||
#include "io/compression.h"
|
||||
#include "io/networked_multiplayer_peer.h"
|
||||
|
||||
#include <enet/enet.h>
|
||||
|
||||
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
|
||||
|
||||
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
|
||||
|
|
Loading…
Reference in a new issue