Improve description of GetNodeOrDefault in C# API

Indenting with spaces and added a line break

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
Guillermo 2023-01-10 18:45:59 +01:00
parent 91713ced81
commit 6137929f52

View file

@ -48,13 +48,8 @@ namespace Godot
}
/// <summary>
/// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
/// the current node) or an absolute path (in the scene tree) to a node. If the path
/// does not exist, a <see langword="null"/> instance is returned and an error
/// is logged. Attempts to access methods on the return value will result in an
/// "Attempt to call &lt;method&gt; on a null instance." error.
/// Note: Fetching absolute paths only works when the node is inside the scene tree
/// (see <see cref="IsInsideTree"/>).
/// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
/// does not point to a valid <see cref="Node"/>.
/// </summary>
/// <example>
/// Example: Assume your current node is Character and the following tree: