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Improve description of GetNodeOrDefault
in C# API
Indenting with spaces and added a line break Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@ -48,13 +48,8 @@ namespace Godot
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}
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/// <summary>
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/// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
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/// the current node) or an absolute path (in the scene tree) to a node. If the path
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/// does not exist, a <see langword="null"/> instance is returned and an error
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/// is logged. Attempts to access methods on the return value will result in an
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/// "Attempt to call <method> on a null instance." error.
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/// Note: Fetching absolute paths only works when the node is inside the scene tree
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/// (see <see cref="IsInsideTree"/>).
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/// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
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/// does not point to a valid <see cref="Node"/>.
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/// </summary>
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/// <example>
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/// Example: Assume your current node is Character and the following tree:
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