mirror of
https://github.com/godotengine/godot
synced 2024-09-05 05:58:29 +00:00
Support globs in csproj includes
This commit is contained in:
parent
454b933106
commit
611a476224
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@ -38,7 +38,7 @@ matrix:
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- mono
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packages:
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- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
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- &linux_mono_deps [mono-devel, msbuild]
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- &linux_mono_deps [mono-devel, msbuild, nuget]
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coverity_scan:
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project:
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@ -102,6 +102,75 @@ env_mono = conf.Finish()
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import os
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def find_nuget_unix():
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_nuget_windows():
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import mono_reg_utils as monoreg
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mono_root = ''
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bits = env['bits']
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if bits == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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if mono_root:
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mono_bin_dir = os.path.join(mono_root, 'bin')
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nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
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if os.path.isfile(nuget_mono):
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return nuget_mono
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# Standalone NuGet
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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return None
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def find_msbuild_unix(filename):
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import os.path
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import sys
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@ -176,14 +245,17 @@ def mono_build_solution(source, target, env):
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import mono_reg_utils as monoreg
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from shutil import copyfile
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framework_path = ''
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sln_path = os.path.abspath(str(source[0]))
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target_path = os.path.abspath(str(target[0]))
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framework_path = ''
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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# Find MSBuild
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if os.name == 'nt':
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msbuild_info = find_msbuild_windows()
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if msbuild_info is None:
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@ -213,11 +285,27 @@ def mono_build_solution(source, target, env):
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print('MSBuild path: ' + msbuild_path)
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# Find NuGet
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nuget_path = find_nuget_windows() if os.name == 'nt' else find_nuget_unix()
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if nuget_path is None:
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raise RuntimeError('Cannot find NuGet executable')
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print('NuGet path: ' + nuget_path)
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# Do NuGet restore
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try:
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subprocess.check_call([nuget_path, 'restore', sln_path])
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except subprocess.CalledProcessError:
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raise RuntimeError('GodotSharpTools: NuGet restore failed')
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# Build solution
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build_config = 'Release'
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msbuild_args = [
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msbuild_path,
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os.path.abspath(str(source[0])),
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sln_path,
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'/p:Configuration=' + build_config,
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]
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@ -227,20 +315,24 @@ def mono_build_solution(source, target, env):
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try:
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subprocess.check_call(msbuild_args, env=msbuild_env)
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except subprocess.CalledProcessError:
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raise RuntimeError('GodotSharpTools build failed')
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raise RuntimeError('GodotSharpTools: Build failed')
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src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
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dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
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# Copy files
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src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
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dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
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asm_file = 'GodotSharpTools.dll'
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if not os.path.isdir(dst_dir):
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if os.path.exists(dst_dir):
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raise RuntimeError('Target directory is a file')
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os.makedirs(dst_dir)
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asm_file = 'GodotSharpTools.dll'
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copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
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# Dependencies
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copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
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if env['tools']:
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output_dir = Dir('#bin').abspath
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editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
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@ -31,6 +31,9 @@
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<Reference Include="System" />
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<Reference Include="Microsoft.Build" />
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
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<HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="StringExtensions.cs" />
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@ -43,5 +46,8 @@
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<Compile Include="Utils\OS.cs" />
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<Compile Include="Editor\GodotSharpExport.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -1,4 +1,5 @@
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using System;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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namespace GodotSharpTools.Project
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@ -7,7 +8,10 @@ namespace GodotSharpTools.Project
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{
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public static bool HasItem(this ProjectRootElement root, string itemType, string include)
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{
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string includeNormalized = include.NormalizePath();
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GlobOptions globOptions = new GlobOptions();
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globOptions.Evaluation.CaseInsensitive = false;
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string normalizedInclude = include.NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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@ -16,10 +20,14 @@ namespace GodotSharpTools.Project
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType == itemType)
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if (item.ItemType != itemType)
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continue;
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var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
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if (glob.IsMatch(normalizedInclude))
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{
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if (item.Include.NormalizePath() == includeNormalized)
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return true;
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return true;
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}
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}
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}
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@ -36,7 +36,9 @@ namespace GodotSharpTools
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public static bool IsAbsolutePath(this string path)
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{
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return path.StartsWith("/") || path.StartsWith("\\") || path.StartsWith(driveRoot);
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return path.StartsWith("/", StringComparison.Ordinal) ||
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path.StartsWith("\\", StringComparison.Ordinal) ||
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path.StartsWith(driveRoot, StringComparison.Ordinal);
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}
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public static string CsvEscape(this string value, char delimiter = ',')
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4
modules/mono/editor/GodotSharpTools/packages.config
Normal file
4
modules/mono/editor/GodotSharpTools/packages.config
Normal file
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="DotNet.Glob" version="2.1.1" targetFramework="net45" />
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</packages>
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