GDScript: Cache scripts after parse error

This commit is contained in:
rune-scape 2022-11-20 13:06:14 -05:00
parent 98da707df5
commit 5ef971da1a

View file

@ -242,12 +242,10 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
script->load_source_code(p_path);
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
if (r_error != OK) {
return script;
if (r_error == OK) {
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
}
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
singleton->shallow_gdscript_cache[p_path] = script;
return script;
}