Fix Control resizing wrongly after "change type" in editor

This commit is contained in:
RedMser 2024-05-10 18:50:17 +02:00
parent 1d47561319
commit 5e79e02d0f

View file

@ -2907,6 +2907,13 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
}
}
// HACK: Remember size of anchored control.
Control *old_control = Object::cast_to<Control>(oldnode);
Size2 size;
if (old_control) {
size = old_control->get_size();
}
String newname = oldnode->get_name();
List<Node *> to_erase;
@ -2917,6 +2924,12 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
}
oldnode->replace_by(newnode, true);
// Re-apply size of anchored control.
Control *new_control = Object::cast_to<Control>(newnode);
if (old_control && new_control) {
new_control->set_size(size);
}
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);