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https://github.com/godotengine/godot
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parent
80f7a19569
commit
5c01e066e1
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@ -76,12 +76,12 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
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}
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status.pressed = !status.pressed;
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_unpress_group();
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toggled(status.pressed);
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pressed();
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_toggled(status.pressed);
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_pressed();
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}
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} else {
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if (!p_event->is_pressed()) {
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pressed();
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_pressed();
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}
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}
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}
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@ -159,22 +159,30 @@ void BaseButton::_notification(int p_what) {
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}
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}
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void BaseButton::pressed() {
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void BaseButton::_pressed() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
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}
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pressed();
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emit_signal("pressed");
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}
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void BaseButton::toggled(bool p_pressed) {
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void BaseButton::_toggled(bool p_pressed) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
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}
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toggled(p_pressed);
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emit_signal("toggled", p_pressed);
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}
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void BaseButton::pressed() {
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}
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void BaseButton::toggled(bool p_pressed) {
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}
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void BaseButton::set_disabled(bool p_disabled) {
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if (status.disabled == p_disabled)
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return;
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@ -209,7 +217,7 @@ void BaseButton::set_pressed(bool p_pressed) {
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_unpress_group();
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}
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if (toggle_mode) {
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toggled(status.pressed);
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_toggled(status.pressed);
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}
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update();
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@ -71,6 +71,8 @@ private:
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Ref<ButtonGroup> button_group;
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void _unpress_group();
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void _pressed();
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void _toggled(bool p_pressed);
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protected:
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virtual void pressed();
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