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https://github.com/godotengine/godot
synced 2024-09-05 13:08:38 +00:00
Improve UV editor zoom behavior
Scrolling focuses towards mouse like in canvas editor. Center view on opening. Adjust scroll area to include polygons larger than texture. Change zoom slider to EditorZoomWidget.
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parent
9b522ac1a8
commit
5bdb5f5c37
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@ -36,6 +36,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_zoom_widget.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/gui/check_box.h"
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@ -96,10 +97,14 @@ void Polygon2DEditor::_notification(int p_what) {
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b_snap_grid->set_icon(get_editor_theme_icon(SNAME("Grid")));
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b_snap_enable->set_icon(get_editor_theme_icon(SNAME("SnapGrid")));
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uv_icon_zoom->set_texture(get_editor_theme_icon(SNAME("Zoom")));
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uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
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uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
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// Avoid scrollbar overlapping.
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Size2 hmin = uv_hscroll->get_combined_minimum_size();
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Size2 vmin = uv_vscroll->get_combined_minimum_size();
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uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
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uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
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[[fallthrough]];
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}
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case NOTIFICATION_THEME_CHANGED: {
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@ -317,6 +322,7 @@ void Polygon2DEditor::_menu_option(int p_option) {
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uv_edit->popup_centered_ratio(0.85);
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}
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_update_bone_list();
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get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view), CONNECT_ONE_SHOT);
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} break;
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case UVEDIT_POLYGON_TO_UV: {
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Vector<Vector2> points = node->get_polygon();
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@ -470,7 +476,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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}
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Transform2D mtx;
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mtx.columns[2] = -uv_draw_ofs;
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mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom;
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mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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@ -941,36 +947,79 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_edit_draw->queue_redraw();
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}
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}
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}
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Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
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if (magnify_gesture.is_valid()) {
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uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
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void Polygon2DEditor::_center_view() {
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Size2 texture_size;
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if (node->get_texture().is_valid()) {
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texture_size = node->get_texture()->get_size();
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Vector2 zoom_factor = (uv_edit_draw->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
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zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
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} else {
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zoom_widget->set_zoom(EDSCALE);
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}
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// Recalculate scroll limits.
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_update_zoom_and_pan(false);
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Ref<InputEventPanGesture> pan_gesture = p_input;
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if (pan_gesture.is_valid()) {
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uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
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uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
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}
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Size2 offset = (texture_size - uv_edit_draw->get_size() / uv_draw_zoom) / 2;
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uv_hscroll->set_value_no_signal(offset.x);
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uv_vscroll->set_value_no_signal(offset.y);
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_update_zoom_and_pan(false);
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}
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void Polygon2DEditor::_uv_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
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uv_hscroll->set_value(uv_hscroll->get_value() - p_scroll_vec.x);
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uv_vscroll->set_value(uv_vscroll->get_value() - p_scroll_vec.y);
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uv_hscroll->set_value_no_signal(uv_hscroll->get_value() - p_scroll_vec.x / uv_draw_zoom);
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uv_vscroll->set_value_no_signal(uv_vscroll->get_value() - p_scroll_vec.y / uv_draw_zoom);
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_update_zoom_and_pan(false);
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}
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void Polygon2DEditor::_uv_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
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uv_zoom->set_value(uv_zoom->get_value() * p_zoom_factor);
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zoom_widget->set_zoom(uv_draw_zoom * p_zoom_factor);
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uv_draw_ofs += p_origin / uv_draw_zoom - p_origin / zoom_widget->get_zoom();
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uv_hscroll->set_value_no_signal(uv_draw_ofs.x);
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uv_vscroll->set_value_no_signal(uv_draw_ofs.y);
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_update_zoom_and_pan(false);
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}
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void Polygon2DEditor::_uv_scroll_changed(real_t) {
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if (updating_uv_scroll) {
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return;
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void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
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uv_draw_ofs = Vector2(uv_hscroll->get_value(), uv_vscroll->get_value());
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real_t previous_zoom = uv_draw_zoom;
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uv_draw_zoom = zoom_widget->get_zoom();
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if (p_zoom_at_center) {
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Vector2 center = uv_edit_draw->get_size() / 2;
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uv_draw_ofs += center / previous_zoom - center / uv_draw_zoom;
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}
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uv_draw_ofs.x = uv_hscroll->get_value();
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uv_draw_ofs.y = uv_vscroll->get_value();
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uv_draw_zoom = uv_zoom->get_value();
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Point2 min_corner;
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Point2 max_corner;
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if (node->get_texture().is_valid()) {
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max_corner += node->get_texture()->get_size();
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}
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Vector<Vector2> points = uv_edit_mode[0]->is_pressed() ? node->get_uv() : node->get_polygon();
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for (int i = 0; i < points.size(); i++) {
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min_corner = min_corner.min(points[i]);
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max_corner = max_corner.max(points[i]);
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}
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Size2 page_size = uv_edit_draw->get_size() / uv_draw_zoom;
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Vector2 margin = Vector2(50, 50) * EDSCALE / uv_draw_zoom;
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min_corner -= page_size - margin;
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max_corner += page_size - margin;
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uv_hscroll->set_block_signals(true);
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uv_hscroll->set_min(min_corner.x);
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uv_hscroll->set_max(max_corner.x);
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uv_hscroll->set_page(page_size.x);
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uv_hscroll->set_value(uv_draw_ofs.x);
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uv_hscroll->set_block_signals(false);
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uv_vscroll->set_block_signals(true);
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uv_vscroll->set_min(min_corner.y);
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uv_vscroll->set_max(max_corner.y);
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uv_vscroll->set_page(page_size.y);
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uv_vscroll->set_value(uv_draw_ofs.y);
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uv_vscroll->set_block_signals(false);
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uv_edit_draw->queue_redraw();
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}
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@ -987,7 +1036,7 @@ void Polygon2DEditor::_uv_draw() {
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String warning;
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Transform2D mtx;
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mtx.columns[2] = -uv_draw_ofs;
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mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom;
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mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
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// Draw texture as a background if editing uvs or no uv mapping exist.
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@ -1094,7 +1143,6 @@ void Polygon2DEditor::_uv_draw() {
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polygon_fill_color.push_back(pf);
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}
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Color prev_color = Color(0.5, 0.5, 0.5);
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Rect2 rect;
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int uv_draw_max = uvs.size();
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@ -1222,40 +1270,6 @@ void Polygon2DEditor::_uv_draw() {
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//draw paint circle
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uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
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}
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rect.position = -uv_edit_draw->get_size();
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rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
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updating_uv_scroll = true;
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uv_hscroll->set_min(rect.position.x);
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uv_hscroll->set_max(rect.position.x + rect.size.x);
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if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
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uv_hscroll->hide();
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} else {
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uv_hscroll->show();
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uv_hscroll->set_page(uv_edit_draw->get_size().x);
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uv_hscroll->set_value(uv_draw_ofs.x);
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}
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uv_vscroll->set_min(rect.position.y);
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uv_vscroll->set_max(rect.position.y + rect.size.y);
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if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
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uv_vscroll->hide();
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} else {
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uv_vscroll->show();
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uv_vscroll->set_page(uv_edit_draw->get_size().y);
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uv_vscroll->set_value(uv_draw_ofs.y);
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}
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Size2 hmin = uv_hscroll->get_combined_minimum_size();
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Size2 vmin = uv_vscroll->get_combined_minimum_size();
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// Avoid scrollbar overlapping.
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uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
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uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
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updating_uv_scroll = false;
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}
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void Polygon2DEditor::_bind_methods() {
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@ -1480,33 +1494,20 @@ Polygon2DEditor::Polygon2DEditor() {
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sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
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grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
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uv_mode_hb->add_child(memnew(VSeparator));
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uv_icon_zoom = memnew(TextureRect);
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uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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uv_mode_hb->add_child(uv_icon_zoom);
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uv_zoom = memnew(HSlider);
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uv_zoom->set_min(0.01);
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uv_zoom->set_max(16);
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uv_zoom->set_value(1);
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uv_zoom->set_step(0.01);
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uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
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uv_mode_hb->add_child(uv_zoom);
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uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
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uv_zoom_value = memnew(SpinBox);
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uv_zoom->share(uv_zoom_value);
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uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
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uv_mode_hb->add_child(uv_zoom_value);
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uv_zoom->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
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zoom_widget = memnew(EditorZoomWidget);
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uv_edit_draw->add_child(zoom_widget);
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zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
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zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
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zoom_widget->set_shortcut_context(nullptr);
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uv_vscroll = memnew(VScrollBar);
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uv_vscroll->set_step(0.001);
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uv_edit_draw->add_child(uv_vscroll);
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uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
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uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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uv_hscroll = memnew(HScrollBar);
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uv_hscroll->set_step(0.001);
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uv_edit_draw->add_child(uv_hscroll);
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uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
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uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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bone_scroll_main_vb = memnew(VBoxContainer);
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bone_scroll_main_vb->hide();
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@ -1535,7 +1536,6 @@ Polygon2DEditor::Polygon2DEditor() {
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point_drag_index = -1;
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uv_drag = false;
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uv_create = false;
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updating_uv_scroll = false;
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bone_painting = false;
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error = memnew(AcceptDialog);
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@ -35,6 +35,7 @@
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class AcceptDialog;
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class ButtonGroup;
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class EditorZoomWidget;
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class HScrollBar;
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class HSlider;
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class Label;
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@ -85,12 +86,10 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Panel *uv_edit_background = nullptr;
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Polygon2D *preview_polygon = nullptr;
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Control *uv_edit_draw = nullptr;
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HSlider *uv_zoom = nullptr;
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SpinBox *uv_zoom_value = nullptr;
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EditorZoomWidget *zoom_widget = nullptr;
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HScrollBar *uv_hscroll = nullptr;
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VScrollBar *uv_vscroll = nullptr;
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MenuButton *uv_menu = nullptr;
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TextureRect *uv_icon_zoom = nullptr;
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Ref<ViewPanner> uv_panner;
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void _uv_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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@ -129,7 +128,6 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Vector<int> polygon_create;
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UVMode uv_move_current;
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Vector2 uv_drag_from;
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bool updating_uv_scroll;
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AcceptDialog *error = nullptr;
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@ -145,7 +143,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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void _cancel_editing();
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void _update_polygon_editing_state();
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void _uv_scroll_changed(real_t);
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void _center_view();
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void _update_zoom_and_pan(bool p_zoom_at_center);
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void _uv_input(const Ref<InputEvent> &p_input);
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void _uv_draw();
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void _uv_mode(int p_mode);
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