Direct3D 12: Fix cubemap slicing

This commit is contained in:
Pedro J. Estébanez 2024-02-12 16:08:27 +01:00
parent 41564aaf77
commit 5a0ae10f58

View file

@ -1455,24 +1455,26 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
}
} break;
case TEXTURE_SLICE_CUBEMAP: {
if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE) {
DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
} else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || p_layer == 0) {
if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || p_layer == 0) {
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
srv_desc.TextureCube.MostDetailedMip = p_mipmap;
srv_desc.TextureCube.MipLevels = 1;
DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
uav_desc.Texture2DArray.MipSlice = p_mipmap;
uav_desc.Texture2DArray.FirstArraySlice = 0;
uav_desc.Texture2DArray.ArraySize = 6;
uav_desc.Texture2DArray.PlaneSlice = 0;
} else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY || p_layer != 0) {
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
srv_desc.TextureCubeArray.MostDetailedMip = p_mipmap;
srv_desc.TextureCubeArray.MipLevels = 1;
srv_desc.TextureCubeArray.First2DArrayFace = p_layer;
srv_desc.TextureCubeArray.NumCubes = 1;
srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
uav_desc.Texture2DArray.MipSlice = p_mipmap;
uav_desc.Texture2DArray.FirstArraySlice = p_layer;
uav_desc.Texture2DArray.ArraySize = 6;
uav_desc.Texture2DArray.PlaneSlice = 0;